catch
in Ruby is meant to jump out of deeply nested code. In Java e.g. it is possible to achieve the same with Java's try-catch
meant for handling exceptions, it is however considered poor solution and is also very inefficient. In Ruby for handling exceptions we have begin-raise-rescue
and I assume it is also to expensive to use it for other tasks.
Is Ruby's catch-throw
really a more efficient solution then begin-raise-rescue
or are there any other reasons to use it to break nested blocks instead of begin-raise-rescue
?
In addition to being the "correct" way to get out of control structures, catch-throw
is also significantly faster(10 times as fast in my testing). Check out this gist for my code and results.
Josh's answer is correct. I want to add more information about catch-throw
and raise-rescue
.
catch-throw
is used for flow control whereas raise-rescue
is used for exception/error handling. The different is: backtrace
is not needed for catch-throw
(flow control). Trust me, the main reason causes raise-rescue
runs slow than catch-throw
10 times in Josh's gist is raise-rescue
takes a lot time to create backtrace
object.
If you want to raise
without backtrace, use syntax:
raise <type>, <message>, <backtrace>
Checkout my gist. raise without backtrace
is much faster than raise with backtrace
.
April 2016 Update:
I've updated my gist:
- Fixed "break" test
- Added benchmark tests results for newer ruby version 2.1.8, 2.2.4, 2.3.0