How do I overlay a circle at a set location using

2020-07-11 09:34发布

问题:

I am having trouble trying to figure out how to display a transparent circle or rectangle at a desired location unique from the users location. Im a beginner with mapkit so thanks in advance.

class FirstViewController: UIViewController, MKMapViewDelegate, CLLocationManagerDelegate
{

@IBOutlet weak var mapView: MKMapView!

let locationManager = CLLocationManager()

override func viewDidLoad()
{
    super.viewDidLoad()

    self.locationManager.delegate = self
    self.locationManager.desiredAccuracy = kCLLocationAccuracyBest
    self.locationManager.requestAlwaysAuthorization()
    self.locationManager.startUpdatingLocation()
    self.mapView.showsUserLocation = true

}

func locationManager(manager: CLLocationManager, didUpdateLocations locations: [CLLocation])
{
    let location = locations.last
    let center = CLLocationCoordinate2D(latitude: location!.coordinate.latitude, longitude: location!.coordinate.longitude)
    let region = MKCoordinateRegion(center: center, span: MKCoordinateSpan(latitudeDelta: 1, longitudeDelta: 1))
    self.mapView.setRegion(region, animated: true)
    self.locationManager.stopUpdatingLocation()//
}

func locationManager(manager: CLLocationManager, didFailWithError error: NSError)
{
    print("Errors: " + error.localizedDescription)
}

}

回答1:

This has been updated to support Swift 4.2. Comments are provided to explain several of the choices I made.

import UIKit
import MapKit

class Map: UIViewController {
    var mapView = MKMapView()

    func setup() {
        // Assign delegate here. Can call the circle at startup,
        // or at a later point using the method below.
        // Includes <# #> syntax to simplify code completion.
        mapView.delegate = self
        showCircle(coordinate: <#CLLocationCoordinate2D#>,
                   radius: <#CLLocationDistance#>)
    }

    // Radius is measured in meters
    func showCircle(coordinate: CLLocationCoordinate2D,
                    radius: CLLocationDistance) {
        let circle = MKCircle(center: coordinate,
                              radius: radius)
        mapView.addOverlay(circle)
    }
}

extension Map: MKMapViewDelegate {
    func mapView(_ mapView: MKMapView,
                 rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
        // If you want to include other shapes, then this check is needed.
        // If you only want circles, then remove it.
        if let circleOverlay = overlay as? MKCircle {
            let circleRenderer = MKCircleRenderer(overlay: circleOverlay)
            circleRenderer.fillColor = .black
            circleRenderer.alpha = 0.1

            return circleRenderer
        }

        // If other shapes are required, handle them here
        return <#Another overlay type#>
    }
}


回答2:

I have achieve the following using the following

import UIKit
import MapKit


class MapVC: UIViewController,CLLocationManagerDelegate {
var locationManager = CLLocationManager()
@IBOutlet weak var mapView : MKMapView!
override func viewDidLoad() {
    super.viewDidLoad()


    locationManager.delegate = self
    locationManager.desiredAccuracy = kCLLocationAccuracyBest

    // Check for Location Services
    if (CLLocationManager.locationServicesEnabled()) {
        locationManager.requestAlwaysAuthorization()
        locationManager.requestWhenInUseAuthorization()
    }

    //Zoom to user location
    if let userLocation = locationManager.location?.coordinate {
        let viewRegion = MKCoordinateRegion(center: userLocation, latitudinalMeters: 200, longitudinalMeters: 200)
        let region = CLCircularRegion(center: userLocation, radius: 5000, identifier: "geofence")
        mapView.addOverlay(MKCircle(center: userLocation, radius: 200))
        mapView.setRegion(viewRegion, animated: false)
    }

    DispatchQueue.main.async {
        self.locationManager.startUpdatingLocation()
    }

}

}

extension MapVC : MKMapViewDelegate{
func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {

    var circleRenderer = MKCircleRenderer()
    if let overlay = overlay as? MKCircle {
        circleRenderer = MKCircleRenderer(circle: overlay)
        circleRenderer.fillColor = UIColor.green
        circleRenderer.strokeColor = .black
        circleRenderer.alpha = 0.5

    }
    return circleRenderer
}
}

My Output: