So here I have a base64 encoded png image:
iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg==
and I decoded it using atob()
. It turns out to be:
PNG
IHDRo&åIDAT×cøÿÿ?Ã Ã Ð1ñXÍõ5ËÑIEND®B`
Is it possible to get out the color values from this string? (without using <canvas>
)
PS: It seems like it is possible since I found a demo:
http://labs.calyptus.eu/JSBin/Demo/Viewer.html
But I am not sure how he did it.
In the source of the page you pointed, there's a function that uses the PNG.js and some other utilities to do what you want:
function show(data){
var png = new PNG(data);
var img = document.getElementById('image'), limg = document.getElementById('largeimage');
document.getElementById('nativeimage').src = 'data:image/png;base64,' + data;
img.innerHTML = '';
limg.innerHTML = '';
img.style.width = png.width + 'px';
img.style.height = png.height + 'px';
limg.style.width = (png.width * 3) + 'px';
limg.style.width = (png.height * 3) + 'px';
var line;
while(line = png.readLine())
{
for (var x = 0; x < line.length; x++){
var px = document.createElement('div'), px2 = document.createElement('div');
px.className = px2.className = 'pixel';
px.style.backgroundColor = px2.style.backgroundColor = '#' + line[x].toString(16).padRight('0', 6);
img.appendChild(px);
limg.appendChild(px2);
}
}
}
If you look at the loop in this function , you will notice that it's reading the PNG, line by line and ploting the pixels.
A simplified example would be:
var png = new PNG(data); // data is the base64 encoded data
var line;
var y = 0;
while(line = png.readLine())
{
for (var x = 0; x < line.length; x++){
var pixel = doSomethingWithPixelData(x, y, '#' + line[x].toString(16).padRight('0', 6));
}
y++;
}
function doSomethingWithPixelData(x, y, color) {
// guess what? do something with pixel data here ;)
}
No, you cannot get the color values from that string directly. You must decode the PNG image data somehow (it is compressed). Using <canvas>
is one way to do that.