When using MonkeyRunner, every so often I get an error like:
120830 18:39:32.755:S [MainThread] [com.android.chimpchat.adb.AdbChimpDevice] Unable to get variable: display.density
120830 18:39:32.755:S [MainThread] [com.android.chimpchat.adb.AdbChimpDevice]java.net.SocketException: Connection reset
From what I've read, sometimes the adb connection goes bad, and you need to reconnect. The only problem is, I'm not able to catch the SocketException
. I'll wrap my code like so:
try:
density = self.device.getProperty('display.density')
except:
print 'This will never print.'
But the exception is apparently not raised all the way to the caller. I've verified that MonkeyRunner/jython can catch Java exceptions the way I'd expect:
>>> from java.io import FileInputStream
>>> def test_java_exceptions():
... try:
... FileInputStream('bad mojo')
... except:
... print 'Caught it!'
...
>>> test_java_exceptions()
Caught it!
How can I deal with these socket exceptions?
You will get that error every odd time you start MonkeyRunner because the monkey --port 12345
command on the device isn't stopped when your script stops. It is a bug in monkey.
A nicer way to solve this issue is killing monkey when SIGINT
is sent to your script (when you ctrl+c
). In other words: $ killall com.android.commands.monkey
.
Quick way to do it:
from sys, signal
from com.android.monkeyrunner import MonkeyRunner, MonkeyDevice
device = None
def execute():
device = MonkeyRunner.waitForConnection()
# your code
def exitGracefully(self, signum, frame):
signal.signal(signal.SIGINT, signal.getsignal(signal.SIGINT))
device.shell('killall com.android.commands.monkey')
sys.exit(1)
if __name__ == '__main__'
signal.signal(signal.SIGINT, exitGracefully)
execute()
Edit:
as an addendum, I also found a way to notice the Java errors: Monkey Runner throwing socket exception broken pipe on touuch
Below is the workaround I ended up using. Any function that can suffer from adb failures just needs to use the following decorator:
from subprocess import call, PIPE, Popen
from time import sleep
def check_connection(f):
"""
adb is unstable and cannot be trusted. When there's a problem, a
SocketException will be thrown, but caught internally by MonkeyRunner
and simply logged. As a hacky solution, this checks if the stderr log
grows after f is called (a false positive isn't going to cause any harm).
If so, the connection will be repaired and the decorated function/method
will be called again.
Make sure that stderr is redirected at the command line to the file
specified by config.STDERR. Also, this decorator will only work for
functions/methods that take a Device object as the first argument.
"""
def wrapper(*args, **kwargs):
while True:
cmd = "wc -l %s | awk '{print $1}'" % config.STDERR
p = Popen(cmd, shell=True, stdout=PIPE)
(line_count_pre, stderr) = p.communicate()
line_count_pre = line_count_pre.strip()
f(*args, **kwargs)
p = Popen(cmd, shell=True, stdout=PIPE)
(line_count_post, stderr) = p.communicate()
line_count_post = line_count_post.strip()
if line_count_pre == line_count_post:
# the connection was fine
break
print 'Connection error. Restarting adb...'
sleep(1)
call('adb kill-server', shell=True)
call('adb start-server', shell=True)
args[0].connection = MonkeyRunner.waitForConnection()
return wrapper
Because this may create a new connection, you need to wrap your current connection in a Device object so that it can be changed. Here's my Device class (most of the class is for convenience, the only thing that's necessary is the connection
member:
class Device:
def __init__(self):
self.connection = MonkeyRunner.waitForConnection()
self.width = int(self.connection.getProperty('display.width'))
self.height = int(self.connection.getProperty('display.height'))
self.model = self.connection.getProperty('build.model')
def touch(self, x, y, press=MonkeyDevice.DOWN_AND_UP):
self.connection.touch(x, y, press)
An example on how to use the decorator:
@check_connection
def screenshot(device, filename):
screen = device.connection.takeSnapshot()
screen.writeToFile(filename + '.png', 'png')