I'm making a pseudo transparent window in pygame with the intent of displaying varied info like a "HUD"
The script uses PIL to grab an image of the desktop and use it as the background of the window.
A simple version:
import pygame as py
from ctypes import windll
import ImageGrab, Image
SetWindowPos = windll.user32.SetWindowPos
py.init()
def get_image():
im = ImageGrab.grab((0,0,window_x,window_y))
mode = im.mode
size = im.size
data = im.tobytes()
im = py.image.fromstring(data,size,mode)
return im
window_x = 1920
window_y = 100
background = py.Surface((window_x,window_y))
background.blit(get_image(),(0,0))
window_pos = (0,0)
screen = py.display.set_mode((window_x,window_y),py.HWSURFACE|py.NOFRAME)
SetWindowPos(py.display.get_wm_info()['window'],-1,0,0,0,0,0x0001)
clock = py.time.Clock()
done = False
while not done:
for event in py.event.get():
if event.type == py.QUIT:
done = True
screen.blit(background,(0,0))
py.display.flip()
clock.tick(30)
py.quit()
This creates a Pygame window at the top of the screen.
My problem is that the Pygame window blocks any mouse interaction with anything beneath it.
Is there a way to allow mouse events to be ignored and go 'through' the window, like for example clicking on a desktop icon, underneath a Pygame window.