As part of my projects, I have a binary data file consisting of a large series of 32 bit integers that one of my classes reads in on initialization. In my C++ library, I read it in with the following initializer:
Evaluator::Evaluator() {
m_HandNumbers.resize(32487834);
ifstream inputReader;
inputReader.open("/path/to/file/7CHands.dat", ios::binary);
int inputValue;
for (int x = 0; x < 32487834; ++x) {
inputReader.read((char *) &inputValue, sizeof (inputValue));
m_HandNumbers[x] = inputValue;
}
inputReader.close();
};
and in porting to Swift, I decided to read the entire file into one buffer (it's only about 130 MB) and then copy the bytes out of the buffer.
So, I've done the following:
public init() {
var inputStream = NSInputStream(fileAtPath: "/path/to/file/7CHands.dat")!
var inputBuffer = [UInt8](count: 32478734 * 4, repeatedValue: 0)
inputStream.open()
inputStream.read(&inputBuffer, maxLength: inputBuffer.count)
inputStream.close()
}
and it works fine in that when I debug it, I can see inputBuffer contains the same array of bytes that my hex editor says it should. Now, I'd like to get that data out of there effectively. I know it's stored in.. whatever format you call it where the least significant bytes are first (i.e. the number 0x00011D4A is represented as '4A1D 0100' in the file). I'm tempted to just iterate through it manually and calculate the byte values by hand, but I'm wondering if there's a quick way I can pass an array of [Int32] and have it read those bytes in. I tried using NSData, such as with:
let data = NSData(bytes: handNumbers, length: handNumbers.count * sizeof(Int32))
data.getBytes(&inputBuffer, length: inputBuffer.count)
but that didn't seem to load the values (all the values were still zero). Can anyone please help me convert this byte array into some Int32 values? Better yet would be to convert them to Int (i.e. 64 bit integer) just to keep my variable sizes the same across the project.