So I've been working on a game with a friend and we've run into a continuing problem with the .yyp file.
At first we had the .yyp
file under git control but whenever one of us would pull down the the other's changes the game wouldn't be able to run because of what appeared to be OS specific setup in this .yyp
file.
So naturally we added this file to your .gitignore
and moved on with our lives, until we noticed that no Objects one of us added would be in the other's environment. Further digging showed that this .yyp
file also stores a JSON list of objects added to the game and/or stage.
Has anyone successfully worked with a GMS2 project between OSX and windows? How can this be accomplished?
Thanks in advance