I'm trying to implement a trilateration algorithm into my Android app to determine a user's indoor location. I'm using ultra-wideband beacons to get the distances to fixed points. I was able to adapt the method suggested in Trilateration Method Android Java as follows:
public LatLng getLocationByTrilateration(
LatLng location1, double distance1,
LatLng location2, double distance2,
LatLng location3, double distance3){
//DECLARE VARIABLES
double[] P1 = new double[2];
double[] P2 = new double[2];
double[] P3 = new double[2];
double[] ex = new double[2];
double[] ey = new double[2];
double[] p3p1 = new double[2];
double jval = 0;
double temp = 0;
double ival = 0;
double p3p1i = 0;
double triptx;
double tripty;
double xval;
double yval;
double t1;
double t2;
double t3;
double t;
double exx;
double d;
double eyy;
//TRANSALTE POINTS TO VECTORS
//POINT 1
P1[0] = location1.latitude;
P1[1] = location1.longitude;
//POINT 2
P2[0] = location2.latitude;
P2[1] = location2.longitude;
//POINT 3
P3[0] = location3.latitude;
P3[1] = location3.longitude;
//TRANSFORM THE METERS VALUE FOR THE MAP UNIT
//DISTANCE BETWEEN POINT 1 AND MY LOCATION
distance1 = (distance1 / 100000);
//DISTANCE BETWEEN POINT 2 AND MY LOCATION
distance2 = (distance2 / 100000);
//DISTANCE BETWEEN POINT 3 AND MY LOCATION
distance3 = (distance3 / 100000);
for (int i = 0; i < P1.length; i++) {
t1 = P2[i];
t2 = P1[i];
t = t1 - t2;
temp += (t*t);
}
d = Math.sqrt(temp);
for (int i = 0; i < P1.length; i++) {
t1 = P2[i];
t2 = P1[i];
exx = (t1 - t2)/(Math.sqrt(temp));
ex[i] = exx;
}
for (int i = 0; i < P3.length; i++) {
t1 = P3[i];
t2 = P1[i];
t3 = t1 - t2;
p3p1[i] = t3;
}
for (int i = 0; i < ex.length; i++) {
t1 = ex[i];
t2 = p3p1[i];
ival += (t1*t2);
}
for (int i = 0; i < P3.length; i++) {
t1 = P3[i];
t2 = P1[i];
t3 = ex[i] * ival;
t = t1 - t2 -t3;
p3p1i += (t*t);
}
for (int i = 0; i < P3.length; i++) {
t1 = P3[i];
t2 = P1[i];
t3 = ex[i] * ival;
eyy = (t1 - t2 - t3)/Math.sqrt(p3p1i);
ey[i] = eyy;
}
for (int i = 0; i < ey.length; i++) {
t1 = ey[i];
t2 = p3p1[i];
jval += (t1*t2);
}
xval = (Math.pow(distance1, 2) - Math.pow(distance2, 2) + Math.pow(d, 2))/(2*d);
yval = ((Math.pow(distance1, 2) - Math.pow(distance3, 2) + Math.pow(ival, 2) + Math.pow(jval, 2))/(2*jval)) - ((ival/jval)*xval);
t1 = location1.latitude;
t2 = ex[0] * xval;
t3 = ey[0] * yval;
triptx = t1 + t2 + t3;
t1 = location1.longitude;
t2 = ex[1] * xval;
t3 = ey[1] * yval;
tripty = t1 + t2 + t3;
return new LatLng(triptx,tripty);
}
Using this approach gives me a user location, but is not terribly accurate. How can I extend this to use more than 3 known locations/distances? Ideally N number of points where N>=3.