In Qt, what is the most elegant way to pass data from a QDialog subclass to the component that started the dialog in the cases where you need to pass down something more complex than a boolean or an integer return code?
I'm thinking emit a custom signal from the accept()
slot but is there something else?
QDialog has its own message loop and since it stops your application workflow, I usually use the following scheme:
MyQDialog dialog(this);
dialog.setFoo("blah blah blah");
if(dialog.exec() == QDialog::Accepted){
// You can access everything you need in dialog object
QString bar = dialog.getFoo();
}
In the general case, if the data is fairly simple I like to create one or more custom signals and emit those as necessary. Simple or complex data, I will generally provide accessors for the data. In the complex case, then, I would connect a slot to the accepted
signal, and get the desired information in that slot. The drawback to this is that you generally need to rely on storing a pointer to the dialog, or using the sender()
hack to figure out which object triggered the slot.
void Foo::showDialog()
{
if ( !m_dlg )
{
m_dlg = new Dialog( this );
connect( m_dlg, SIGNAL( accepted() ), SLOT( onDialogAccepted() ) );
}
m_dlg->Setup( m_bar, m_bat, m_baz );
m_dlg->show();
}
void Foo::onDialogAccepted()
{
m_bar = m_dlg->bar();
m_bat = m_dlg->bat();
m_baz = m_dlg->baz();
// optionally destroy m_dlg here.
}