is there a minimum texture size a certain hardware needs to support to be compliant with the OpenGL-ES 2.0 specification ?
Something like the GL_MAX_TEXTURE_SIZE value has to be at least 1024 or 2048 or something like that ?
The reason I would like to know this is because I work on something that uses shaders and as such has to be OpenGL-ES 2.0. Therefore I would like to make the textures as big as possible without having to consider each and every hardware texture limitation (like the old phones with only 512x512).
If there was a minimum number (or a certain value that most devices support) that would help me alot.