I'm looking to try and write a chess AI. Is there something i can use on the .NET framework (or maybe even a chess program scripted in Lua) that will let me write and test a chess AI without worrying about actually makign a chess game?
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问题:
回答1:
Not sure about what you are trying to do.
If you are looking for a ready-to-use chess GUI, you can use WinBoard. It is completely decoupled from the underlying chess engine(s), thanks to an established communication protocol. Your chess engine thus becomes a console app exchanging commands with the GUI.
A more modern alternative following the same concept is UCI. A GUI supporting UCI is Arena.
回答2:
I write a Computer Chess Blog that takes you through all the steps of writing a chess engine in C# from scratch, it includes a computer chess links section and a chess game starter kit.
http://www.chessbin.com
Adam Berent
回答3:
Here are some open source chess boards / games that run on Windows.
GNU XBoard
SCID
C# Micro Chess
回答4:
- Use one of the open source chess games.
- Figure out the interface that decides the computer's next move.
- Implement your own AI using the same interface and remove the user interface part.
- Compare your AI to the included one.
- Fun!