I'm using jQuery to listen to DOMSubtreeModified event, and then execute a function. What I need is a way to only run a function once per event burst. So in this case, the event will only run after 1 second, and again after 3 seconds. What is the best way to do this?
jQuery
$(function(){
setTimeout(function(){
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
},1000);
setTimeout(function(){
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
},3000);
$('#container').bind('DOMSubtreeModified',function(){
console.log('event');
functionToRun();
});
});
HTML
<div id="container"></div>
Update
The setTimeout function are there just to emulate my problem. I need a solution without changing the setTimeout code. The problem I'm having is that I get burst of DOMSubtreeModified events, and I need to get only one per burst.
Alternate method, which will control the rate of any function.
// Control the call rate of a function.
// Note that this version makes no attempt to handle parameters
// It always induces a delay, which makes the state tracking much easier.
// This makes it only useful for small time periods, however.
// Just clearing a flag after the timeout won't work, because we want
// to do the the routine at least once if was called during the wait period.
throttle = function(call, timeout) {
var my = function() {
if (!my.handle) {
my.handle = setTimeout(my.rightNow, timeout);
}
};
my.rightNow = function() {
if (my.handle) {
clearTimeout(my.handle);
my.handle = null;
}
call();
};
return my;
};
Solved it myself.
$(function(){
setTimeout(function(){
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
},1000);
setTimeout(function(){
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
},1100);
setTimeout(function(){
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
$('#container')[0].innerHTML = 'test';
},3000);
addDivListener();
});
function addDivListener() {
$('#container').bind('DOMSubtreeModified',function(){
functionToRun();
$(this).unbind('DOMSubtreeModified');
setTimeout(addDivListener,10);
});
}
function functionToRun(){
console.log('event');
}
This prints out event 3 times in the Firebug console, and is accurate down to 100 ms.
This seems to be what you're looking for:
$(
function()
{
setTimeout
(
StartWatching,
1000
);
}
);
function StartWatching()
{
$('#container')
.bind(
'DOMSubtreeModified',
function()
{
console.log('event');
StopWatchingAndStartAgainLater();
}
);
}
function StopWatching()
{
$('#container')
.unbind('DOMSubtreeModified');
}
function StopWatchingAndStartAgainLater()
{
StopWatching();
setTimeout
(
StartWatching,
3000
);
}
This enforces the following flow:
Document.Ready
Create DOM watching event after one second
On event, turn off event and recreate it after three seconds, rinse, repeat