I have an jpg image inside as a byte array. How can i dump this byte array to a jpg and write on it's canavas then save it on the sd card ?
Any ideas are welcome. Thanks.
I have an jpg image inside as a byte array. How can i dump this byte array to a jpg and write on it's canavas then save it on the sd card ?
Any ideas are welcome. Thanks.
Use BitmapFactory.decodeByteArray()
to get a Bitmap
, then create a Canvas
using that Bitmap, and draw the text there. Finally save it by using Bitmap.compress()
:
Bitmap bmp = BitmapFactory.decodeByteArray(myArray, 0, myArray.length).copy(Bitmap.Config.RGBA_8888, true); //myArray is the byteArray containing the image. Use copy() to create a mutable bitmap. Feel free to change the config-type. Consider doing this in two steps so you can recycle() the immutable bitmap.
Canvas canvas = new Canvas(bmp);
canvas.drawText("Hello Image", xposition, yposition, textpaint); //x/yposition is where the text will be drawn. textpaint is the Paint object to draw with.
OutputStream os = new FileOutputStream(dstfile); //dstfile is a File-object that you want to save to. You probably need to add some exception-handling here.
bmp.compress(CompressFormat.JPG, 100, os); //Output as JPG with maximum quality.
os.flush();
os.close();//Don't forget to close the stream.
Hope this helps.