I would like to create a window such that there is no "black background" area, but instead you see through to any other windows that are open, etc.
That is, render the scene and only the scene, leaving no frame and no background area.
I've read about a method that involves rendering to a hidden OpenGL window and buffering it in memory, creating a transparent layered window, and copying from memory to the transparent window.
Obviously this is very cpu/memory intensive, so I was wondering if there was any better ways of doing it, within Java and LWJGL?