Iphone 6 camera calibration for OpenCV

2020-06-22 02:11发布

问题:

Im developing an iOS Augmented Reality application using OpenCV. I'm having issues creating the camera projection matrix to allow the OpenGL overlay to map directly on top of the marker. I feel this is due to my iPhone 6 camera not being correctly calibrated to the application. I know there is OpenCV code to calibrate webcams etc using the chess board, but I can't find a way to calibrate my embedded iPhone camera.

Is there a way? Or are there known estimate values for iPhone 6? Which include: focal length in x and y, primary point in x and y, along with the distortion coefficient matrix.

Any help will be appreciated.

EDIT:

Deduced values are as follows (using iPhone 6, camera feed resolution 1280x720):

fx=1229
cx=360
fy=1153
cy=640

This code provides an accurate estimate for the focal length and primary points for devices currently running iOS 9.1.

AVCaptureDeviceFormat *format = deviceInput.device.activeFormat;
CMFormatDescriptionRef fDesc = format.formatDescription;
CGSize dim = CMVideoFormatDescriptionGetPresentationDimensions(fDesc, true, true);

float cx = float(dim.width) / 2.0;
float cy = float(dim.height) / 2.0;

float HFOV = format.videoFieldOfView;
float VFOV = ((HFOV)/cx)*cy;

float fx = abs(float(dim.width) / (2 * tan(HFOV / 180 * float(M_PI) / 2)));
float fy = abs(float(dim.height) / (2 * tan(VFOV / 180 * float(M_PI) / 2)));

NOTE:

I had an initialization issue with this code. I recommend once the values are initialised and correctly set, to save them to a data file and read this file in for the values.

回答1:

In my non-OpenCV AR application I am using field of view (FOV) of the iPhone's camera to construct the camera projection matrix. It works alright for displaying the Sun path overlaid on top of the camera view. I don't know how much accuracy you need. It could be that knowing only FOV would not be enough you.

iOS API provides a way to get field of view of the camera. I get it as so:

AVCaptureDevice  * camera = ...
AVCaptureDeviceFormat * format = camera.activeFormat;
float fieldOfView = format.videoFieldOfView;

After getting the FOV I compute the projection matrix:

typedef double mat4f_t[16]; // 4x4 matrix in column major order    

mat4f_t projection;
createProjectionMatrix(projection,
                       GRAD_TO_RAD(fieldOfView),
                       viewSize.width/viewSize.height,
                       5.0f,
                       1000.0f);

where

void createProjectionMatrix(
        mat4f_t mout, 
        float fovy,
        float aspect, 
        float zNear,
        float zFar)
{
    float f = 1.0f / tanf(fovy/2.0f);

    mout[0] = f / aspect;
    mout[1] = 0.0f;
    mout[2] = 0.0f;
    mout[3] = 0.0f;

    mout[4] = 0.0f;
    mout[5] = f;
    mout[6] = 0.0f;
    mout[7] = 0.0f;

    mout[8] = 0.0f;
    mout[9] = 0.0f;
    mout[10] = (zFar+zNear) / (zNear-zFar);
    mout[11] = -1.0f;

    mout[12] = 0.0f;
    mout[13] = 0.0f;
    mout[14] = 2 * zFar * zNear /  (zNear-zFar);
    mout[15] = 0.0f;
}