How do I create an image overlay and add to MKMapV

2020-06-17 06:50发布

问题:

I am trying to learn MapKit and am now trying to add an image (not a polygon, circle, rectangle, etc.) as an overlay to the map view. I can't seem to find any sample code to help explain how to do this.

So far my code in ViewController.swift is:

import UIKit
import MapKit
import CoreLocation

class ViewController: UIViewController, MKMapViewDelegate, CLLocationManagerDelegate {

    @IBOutlet var mapView: MKMapView!

    var locationManager: CLLocationManager!
    var mapOverlay: MKOverlay!

    override func viewDidLoad() {
        super.viewDidLoad()

        //Setup our Location Manager
        locationManager = CLLocationManager()
        locationManager.delegate = self
        locationManager.desiredAccuracy = kCLLocationAccuracyBest
        locationManager.startUpdatingLocation()

        //Setup our Map View
        mapView.delegate = self
        mapView.mapType = MKMapType.Satellite
        mapView.showsUserLocation = true
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

}

I know I need to use:

func mapView(mapView: MKMapView, rendererForOverlay overlay: MKOverlay) -> MKOverlayRenderer

and the drawMapRect function but I don't know what to put in them. Also, it would be useful if all the code is in ViewController.swift

I only need one overlay so I don't need a class. I need it to be an image overlay (so it can resize), not an annotation. I also tried to follow the tutorial at http://www.raywenderlich.com/30001/overlay-images-and-overlay-views-with-mapkit-tutorial but there is not a section with all the code and I find it hard to follow along. Can you people please help me how to create image MKOverlays and add them to MKMapKit?

Thanks in advance...

回答1:

Swift 3

The following works for me in Swift 3.

class ImageOverlay : NSObject, MKOverlay {

    let image:UIImage
    let boundingMapRect: MKMapRect
    let coordinate:CLLocationCoordinate2D

    init(image: UIImage, rect: MKMapRect) {
        self.image = image
        self.boundingMapRect = rect
        self.coordinate = rect.centerCoordinate
    }
}

class ImageOverlayRenderer : MKOverlayRenderer {

    override func draw(_ mapRect: MKMapRect, zoomScale: MKZoomScale, in context: CGContext) {

        guard let overlay = self.overlay as? ImageOverlay else {
            return
        }

        let rect = self.rect(for: overlay.boundingMapRect) 

        UIGraphicsPushContext(context)
        overlay.image.draw(in: rect)
        UIGraphicsPopContext()
    }
}

Then as usual, in your MapView delegate:

func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {

    if overlay is ImageOverlay {
        return ImageOverlayRenderer(overlay: overlay)
    }
    ...
}

And whenever you need to add an image to your map:

let overlay = ImageOverlay(image: myImage, rect: desiredLocationAsMapRect)
mapView.add(overlay)

Note, I always ensure that the rect has the same aspect ratio as the image. Otherwise, I suspect image distortion will result.



回答2:

Apple do have some sample code for displaying overlays but it is in Objective-C so you will have to transpose it to Swift.

Essentially there are two things you need to do (and both can be done in your view controller). The first is to create the overlay and add it to the map i.e. somewhere in viewDidLoad():

    var points = [CLLocationCoordinate2D(latitude: -29.8122, longitude: 148.6351),
                  CLLocationCoordinate2D(latitude: -27.9307, longitude: 148.6351),
                  CLLocationCoordinate2D(latitude: -27.9307, longitude: 150.9909),
                  CLLocationCoordinate2D(latitude: -29.8122, longitude: 150.9909)]
    let tile = MKPolygon(coordinates: &points, count: points.count)
    tile.title = "Moree"
    mapView.addOverlay(tile)

Note that points has to be a var as you are dereferencing it for the tile creation.

The second step is then to define the renderer:

// mapView delegate function
  func mapView(mapView: MKMapView, rendererForOverlay overlay: MKOverlay) -> MKOverlayRenderer {

    if overlay.isKindOfClass(MKPolygon) {
      let renderer = MKPolygonRenderer(overlay: overlay)

      renderer.fillColor = UIColor.cyanColor().colorWithAlphaComponent(0.2)
      renderer.strokeColor = UIColor.blueColor().colorWithAlphaComponent(0.7)
      renderer.lineWidth = 3
      return renderer
    }
    fatalError()
  }

Using Swift 2.1/Xcode 7.2, this renders a tile for me in a location in Australia. So you may want to tweak the lat/lons to give you an overlay in your map - map defaults are to your continent.