See the following image
I want to change the shape of highlighted view by dragging its corner.. not necessory the view after dragging the corner should be rectangle it can be any arbitary shape
how to achive this??
now i have done the 4 corners movable on touch event but the shape is not changing
package com.assignment.DragDrop;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Point;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.view.MotionEvent;
import android.view.View;
import android.widget.ImageView;
public class DrawView extends View {
Point point1,point2,point3,point4;
private ColorBall[] colorballs = new ColorBall[4]; // array that holds the balls
private int balID = 0; // variable to know what ball is being dragged
Paint paint;
Canvas canvas;
public DrawView(Context context) {
super(context);
paint=new Paint();
setFocusable(true); //necessary for getting the touch events
canvas= new Canvas();
// setting the start point for the balls
point1 = new Point();
point1.x = 50;
point1.y = 20;
point2 = new Point();
point2.x = 150;
point2.y = 20;
point3 = new Point();
point3.x = 150;
point3.y = 120;
point4 = new Point();
point4.x = 50;
point4.y = 120;
// declare each ball with the ColorBall class
colorballs[0] = new ColorBall(context,R.drawable.bol_blauw, point1);
colorballs[1] = new ColorBall(context,R.drawable.bol_blauw, point2);
colorballs[2] = new ColorBall(context,R.drawable.bol_groen, point3);
colorballs[3] = new ColorBall(context,R.drawable.bol_geel, point4);
}
// the method that draws the balls
@Override protected void onDraw(Canvas canvas) {
//canvas.drawColor(0xFFCCCCCC); //if you want another background color
paint.setAntiAlias(true);
paint.setDither(true);
paint.setColor(Color.BLACK);
paint.setStyle(Paint.Style.FILL);
paint.setStrokeJoin(Paint.Join.ROUND);
// mPaint.setStrokeCap(Paint.Cap.ROUND);
paint.setStrokeWidth(5);
canvas.drawPaint(paint);
paint.setColor(Color.WHITE);
canvas.drawRect(point1.x+25, point2.x, point3.x+25, point4.x, paint);
BitmapDrawable mBitmap;
mBitmap= new BitmapDrawable();
// canvas.drawBitmap(bitmap, left, top, paint)
// shade_region_between_points();
// canvas.drawLine(point1.x, point1.y, point2.x, point2.y, paint);
// canvas.drawLine(point1.x, point1.y, point4.x, point4.y, paint);
// canvas.drawLine(point4.x, point4.y, point3.x, point3.y, paint);
// canvas.drawLine(point2.x, point2.y, point3.x, point3.y, paint);
//draw the balls on the canvas
for (ColorBall ball : colorballs) {
canvas.drawBitmap(ball.getBitmap(), ball.getX(), ball.getY(), paint);
// canvas.drawLine(point1.x, point1.y, point2.x, point2.y, paint);
// canvas.drawRect(point1.x, point2.x, point3.x, point4.x, paint);
}
/*Drawable drawable = getResources().getDrawable(R.drawable.ic_launcher);
drawable.setBounds( point1.x+25, point2.x, point3.x+25, point4.x);
drawable.draw(canvas);*/
}
// events when touching the screen
public boolean onTouchEvent(MotionEvent event) {
int eventaction = event.getAction();
int X = (int)event.getX();
int Y = (int)event.getY();
switch (eventaction ) {
case MotionEvent.ACTION_DOWN: // touch down so check if the finger is on a ball
balID = 0;
for (ColorBall ball : colorballs) {
// check if inside the bounds of the ball (circle)
// get the center for the ball
int centerX = ball.getX() + 25;
int centerY = ball.getY() + 25;
paint.setColor(Color.CYAN);
// calculate the radius from the touch to the center of the ball
double radCircle = Math.sqrt( (double) (((centerX-X)*(centerX-X)) + (centerY-Y)*(centerY-Y)));
// canvas.drawLine(point1.x, point1.y, point2.x, point2.y, paint);
// if the radius is smaller then 23 (radius of a ball is 22), then it must be on the ball
if (radCircle < 23){
balID = ball.getID();
canvas.drawRect(point1.x, point2.x, point3.x, point4.x, paint);
invalidate();
break;
}
invalidate();
//canvas.drawRect(point1.x, point2.x, point3.x, point4.x, paint);
// check all the bounds of the ball (square)
//if (X > ball.getX() && X < ball.getX()+50 && Y > ball.getY() && Y < ball.getY()+50){
// balID = ball.getID();
// break;
//}
}
break;
case MotionEvent.ACTION_MOVE: // touch drag with the ball
// move the balls the same as the finger
if (balID > 0) {
try {
colorballs[balID-1].setX(X-25);
colorballs[balID-1].setY(Y-25);
// canvas.drawLine(point1.x, point1.y, point2.x, point2.y, paint);
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
paint.setColor(Color.CYAN);
canvas.drawRect(point1.x, point2.x, point3.x, point4.x, paint);
invalidate();
}
break;
case MotionEvent.ACTION_UP:
// touch drop - just do things here after dropping
break;
}
// redraw the canvas
invalidate();
return true;
}
public void shade_region_between_points()
{
canvas.drawRect(point1.x, point2.x, point3.x, point4.x, paint);
}
}
I got this code from internet.
this will able to move corners on touch event but the shape is not moving...