While reading through GCC's implementation of std::optional
I noticed something interesting. I know boost::optional
is implemented as follows:
template <typename T>
class optional {
// ...
private:
bool has_value_;
aligned_storage<T, /* ... */> storage_;
}
But then both libstdc++ and libc++ (and Abseil) implement their optional
types like this:
template <typename T>
class optional {
// ...
private:
struct empty_byte {};
union {
empty_byte empty_;
T value_;
};
bool has_value_;
}
They look to me as they are functionally identical, but are there any advantages of using one over the other? (Except for the obvious lack of placement new in the latter which is really nice.)
They look to me as they are functionally identical, but are there any advantages of using one over the other? (Except for the obvious lack placement new in the latter which is really nice.)
It's not just "really nice" - it's critical for a really important bit of functionality, namely:
constexpr std::optional<int> o(42);
There are several things you cannot do in a constant expression, and those include new
and reinterpret_cast
. If you implemented optional
with aligned_storage
, you would need to use the new
to create the object and reinterpret_cast
to get it back out, which would prevent optional
from being constexpr
friendly.
With the union
implementation, you don't have this problem, so you can use optional
in constexpr
programming (even before the fix for trivial copyability that Nicol is talking about, optional
was already required to be usable as constexpr
).
std::optional
cannot be implemented as aligned storage, due to a post-C++17 defect fix. Specifically, std::optional<T>
is required to be trivially copyable if T
is trivially copyable. A union{empty; T t};
will satisfy this requirement
Internal storage and placement-new
/delete
usage cannot. Doing a byte copy from a TriviallyCopyable object to storage that does not yet contain an object is not sufficient in the C++ memory model to actually create that object. By contrast, the compiler-generated copy of an engaged union
over TriviallyCopyable types will be trivial and will work to create the destination object.
So std::optional
must be implemented this way.