可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试):
问题:
I have a circular dependency between two functions. I would like each of these functions to reside in its own dll. Is it possible to build this with visual studio?
foo(int i)
{
if (i > 0)
bar(i -i);
}
-> should compile into foo.dll
bar(int i)
{
if (i > 0)
foo(i - i);
}
-> should compile into bar.dll
I have created two projects in visual studio, one for foo and one for bar. By playing with the 'References' and compiling a few times, I managed to get the dll's that I want. I would like to know however whether visual studio offers a way to do this in a clean way.
If foo changes, bar does not need to be recompiled, because I only depend on the signature of bar, not on the implementation of bar. If both dll's have the lib present, I can recompile new functionality into either of the two and the whole system still works.
The reason I am trying this is that I have a legacy system with circular dependencies, which is currently statically linked. We want to move towards dll's for various reasons. We don't want to wait until we clean up all the circular dependencies. I was thinking about solutions and tried out some things with gcc on linux and there it is possible to do what I suggest. So you can have two shared libraries that depend on each other and can be built independent of each other.
I know that circular dependencies are not a good thing to have, but that is not the discussion I want to have.
回答1:
The reason it works on Unix-like systems is because they perform actual linking resolution at load time. A shared library does not know where its function definition will come from until it's loaded into a process. The downside of this is that you don't know either. A library can find and call functions in any other library (or even the main binary that launched the process in the first place). Also by default everything in a shared library is exported.
Windows doesn't work like that at all. Only explicitly exported things are exported, and all imports must be resolved at library link-time, by which point the identity of the DLL that will supply each imported function has been determined. This requires an import library to link against.
However, you can (with some extra work) get around this. Use LoadLibrary
to open any DLL you like, and then use GetProcAddress
to locate the functions you want to call. This way, there are no restrictions. But the restrictions in the normal method are there for a reason.
As you want to transition from static libraries to DLLs, it sounds like you're assuming that you should make each static library into a DLL. That's not your only option. Why not start moving code into DLLs only when you identify it as a self-contained module that fits into a layered design with no circularity? That way you can begin the process now but still attack it a piece at a time.
回答2:
I deeply sympathise with your situation (as clarified by your edit), but as a firm believer in doing the correct thing, not the thing which works for now, if there's any possibility at all I think you need to refactor these projects.
Fix the problem not the symptom.
回答3:
It's possible to use the LIB utility with .EXP files to "bootstrap" (build without prior .LIB files) a set of DLLs with a circular reference such as this one. See MSDN article for details.
I agree with other people above that this kind of situation should be avoided by revising the design.
回答4:
How about this:
Project A
Public Class A
Implements C.IA
Public Function foo(ByVal value As C.IB) As Integer Implements C.IA.foo
Return value.bar(Me)
End Function
End Class
Project B
Public Class B
Implements C.IB
Public Function bar(ByVal value As C.IA) As Integer Implements C.IB.bar
Return value.foo(Me)
End Function
End Class
Project C
Public Interface IA
Function foo(ByVal value As IB) As Integer
End Interface
Public Interface IB
Function bar(ByVal value As IA) As Integer
End Interface
Project D
Sub Main()
Dim a As New A.A
Dim b As New B.B
a.foo(b)
End Sub
回答5:
It is not possible to do cleanly. Because they both depend on each other, if A changes, then B must be recompiled. Because B was recompiled, it has changed and A needs to be recompiled and so on.
That is part of the reason circular dependencies are bad and whether you want to or not, you cannot leave that out of the discussion.
回答6:
Visual Studio will enforce the dependencies, generally speaking, since function addresses may change within the newly-compiled DLL. Even though the signature may be the same, the exposed address may change.
However, if you notice that Visual Studio typically manages to keep the same function addresses between builds, then you can use one of the "Project Only" build settings (ignores dependencies). If you do that and get an error about not being able to load the dependency DLL, then just rebuild both.
回答7:
You need to decouple the two DLLs, placing the interfaces and implementation in two different DLLs, and then using late binding to instantiate the class.
// IFoo.cs: (build IFoo.dll)
interface IFoo {
void foo(int i);
}
public class FooFactory {
public static IFoo CreateInstance()
{
return (IFoo)Activator.CreateInstance("Foo", "foo").Unwrap();
}
}
// IBar.cs: (build IBar.dll)
interface IBar {
void bar(int i);
}
public class BarFactory {
public static IBar CreateInstance()
{
return (IBar)Activator.CreateInstance("Bar", "bar").Unwrap();
}
}
// foo.cs: (build Foo.dll, references IFoo.dll and IBar.dll)
public class Foo : IFoo {
void foo(int i) {
IBar objBar = BarFactory.CreateInstance();
if (i > 0) objBar.bar(i -i);
}
}
// bar.cs: (build Bar.dll, references IBar.dll and IFoo.dll)
public class Bar : IBar {
void bar(int i) {
IFoo objFoo = FooFactory.CreateInstance();
if (i > 0) objFoo.foo(i -i);
}
}
The "Factory" classes are technically not necessary, but it's much nicer to say:
IFoo objFoo = FooFactory.CreateInstance();
in application code than:
IFoo objFoo = (IFoo)Activator.CreateInstance("Foo", "foo").Unwrap();
because of the following reasons:
- You can avoid a "cast" in application code, which is a good thing
- If the DLL that hosts the class changes, you don't have to change all the clients, just the factory.
- Code-completion still wroks.
- Depending on your needs, you have to call culture-aware or key-signed DLLs, in which case you can add more parameters to the CreateInstance call in the factory in one place.
--
Kenneth Kasajian
回答8:
The only way you'll get around this "cleanly" (and I use the term loosely) will be to eliminate one of the static/link-time dependencies and change it to a run-time dependency.
Maybe something like this:
// foo.h
#if defined(COMPILING_BAR_DLL)
inline void foo(int x)
{
HMODULE hm = LoadLibrary(_T("foo.dll");
typedef void (*PFOO)(int);
PFOO pfoo = (PFOO)GetProcAddress(hm, "foo");
pfoo(x); // call the function!
FreeLibrary(hm);
}
#else
extern "C" {
__declspec(dllexport) void foo(int);
}
#endif
Foo.dll will export the function. Bar.dll no longer tries to import the function; instead, it resolves the function address at runtime.
Roll your own error handling and performance improvements.