I have a time consuming routine which I'd like to process in parallel using Delphi XE7's new parallel library.
Here is the single threaded version:
procedure TTerritoryList.SetUpdating(const Value: boolean);
var
i, n: Integer;
begin
if (fUpdating <> Value) or not Value then
begin
fUpdating := Value;
for i := 0 to Count - 1 do
begin
Territory[i].Updating := Value; // <<<<<< Time consuming routine
if assigned(fOnCreateShapesProgress) then
fOnCreateShapesProgress(Self, 'Reconfiguring ' + Territory[i].Name, i / (Count - 1));
end;
end;
end;
There is really nothing complex going on. If the territory list variable is changed or set to false then the routine loops around all the sales territories and recreates the territory border (which is the time consuming task).
So here is my attempt to make it parallel:
procedure TTerritoryList.SetUpdating(const Value: boolean);
var
i, n: Integer;
begin
if (fUpdating <> Value) or not Value then
begin
fUpdating := Value;
n := Count;
i := 0;
TParallel.For(0, Count - 1,
procedure(Index: integer)
begin
Territory[Index].Updating := fUpdating; // <<<<<< Time consuming routine
TInterlocked.Increment(i);
TThread.Queue(TThread.CurrentThread,
procedure
begin
if assigned(fOnCreateShapesProgress) then
fOnCreateShapesProgress(nil, 'Reconfiguring ', i / n);
end);
end
);
end;
end;
I've replaced the for-loop with a parallel for-loop. The counter, 'i' is locked as it is incremented to show progress. I then wrap the OnCreateShapeProgress event in a TThread.Queue, which will be handled by the main thread. The OnCreateShapeProgress event is handled by a routine which updates the progress bar and label describing the task.
The routine works if I exclude the call to the OnCreateShapeProgress event. It crashes with an EAurgumentOutOfRange error.
So my question is simple:
Am I doing anything anything stupid?
How to do you call an event handler from within a TParallel.For loop or TTask?