I'm beginning to learn about the use of structs in C. It's challenging and enjoyable. Needless to say I've encountered a problem I can't seem to figure out. I'm trying to make a flexible struct array as a member of another struct but I'm getting an error:
invalid use of flexible array
What am I doing wrong?
#define NUM_CHANNELS 4
struct channelStruct {
float volume;
uint mute;
};
struct enginestruct
{
float bpm;
int synctimeinbeats;
int synctimeinsamples;
int currentbeat;
int oneBeatInSamples;
int samplerate;
struct channelStruct channels[];
};
struct enginestruct engine, *engineptr;
struct channelStruct channel, *channelptr;
-(void) setupengine
{
engineptr = &engine;
engineptr->oneBeatInSamples = 22050;
engineptr->samplerate = 44100;
struct channelStruct *ch = (struct channelStruct *) malloc (
NUM_CHANNELS*sizeof(struct channelStruct) );
//error occurs here
engineptr->channels = ch;
}
EDIT 1
It's something like this I am trying to achieve
flexible length struct array inside another struct using C
EDIT 2*
O.K so I seem to be approaching the creation of a variable sized array of struct the wrong way. I have 2 things that I'm trying. The first I know works for sure. The second I would just like if somebody could sanity check it for me. I'm still learning about pointers and would like to know if A is the same as B. B would be my preferred method but I don't know if its correct. I'm confident about a because when I debug channels i see channel[0],channel[1]channel[2] etc. But I'm not so confident about B because when I debug it I only see an address to memory and the variables of channel struct listed.
A
// pretty sure this is o.k to do but I would prefer
// not to have to set the size at compile time.
struct enginestruct
{
float bpm;
int synctimeinbeats;
int synctimeinsamples;
int currentbeat;
int oneBeatInSamples;
int samplerate;
channel channels[NUM_CHANNELS]; //is this technically a pointer?
};
B
//I'm not sure if this is valid. Could somebody confirm for me if
//it is allocating the same amount of space as in A.
struct enginestruct
{
float bpm;
int synctimeinbeats;
int synctimeinsamples;
int currentbeat;
int oneBeatInSamples;
int samplerate;
channel *channels;
};
//This only works if channel in the engine struct is defined as a pointer.
channel * ar = malloc(sizeof(*ar) * NUM_CHANNELS);
engineptr->channels = ar;
**EDIT 3****
Yep they are the same. Not sure when you would use one over the other tho
channel channels[NUM_CHANNELS];
Is Equal To :)
struct enginestruct
{
float bpm;
int synctimeinbeats;
int synctimeinsamples;
int currentbeat;
int oneBeatInSamples;
int samplerate;
channel *channels;
};
channel * ar = malloc(sizeof(*ar) * NUM_CHANNELS);
engineptr->channels = ar;