I'm having a little issue with overriding static methods of base clases, but the whole question is very complicated and too long (generalization of resource management in game engine), so here's a simplified version:
template<class T>
class base
{
static void bar()
{ printf("bar"); }
public:
static void foo()
{ bar(); }
};
class derived : public base<int>
{
static void bar()
{ printf("baz"); }
};
int main() { derived::foo(); }
The code above outputs "bar" in my case, insted I want it to output "baz". How can I go about that? It seems that no matter what I attempt, base::foo() always calls base::bar(). I might have an issue with the design. I've never came across this problem - how can I resolve it?