I have created an object that has the texture and an AO , they are on different UV sets in maya(with Layered Texture) and in maya the mash looks ok.
How do i achive the same effect in Unity3D?
I can not make unity use the 2nd UV set.
I have created an object that has the texture and an AO , they are on different UV sets in maya(with Layered Texture) and in maya the mash looks ok.
How do i achive the same effect in Unity3D?
I can not make unity use the 2nd UV set.
You'll need to write a shader that does this. Here's a very minimal example, but you'd probably need to have a more elaborate setup for things specular, etc.
Shader "Custom/twotex" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_AoTex ("AO (RGB)", 2D) = "white" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Lambert
sampler2D _MainTex;
sampler2D _AoTex;
struct Input {
float2 uv_MainTex : TEXCOORD0;
float2 uv_AoTex : TEXCOORD1;
};
void surf (Input IN, inout SurfaceOutput o) {
half4 c = tex2D (_MainTex, IN.uv_MainTex.xy);
half4 ao = tex2D (_AoTex, IN.uv_AoTex.xy);
o.Albedo = c.rgb * ao.rgb;
o.Alpha = c.a;
}
ENDCG
}
FallBack "Diffuse"
}