I am trying to build a countdown widget. Currently, I got the structure to work. I only struggle with the countdown itself. I tried this approach using the countdown plugin:
class _Countdown extends State<Countdown> {
int val = 3;
void countdown(){
CountDown cd = new CountDown(new Duration(seconds: 4));
cd.stream.listen((Duration d) {
setState((){
val = d.inSeconds;
});
});
}
@override
build(BuildContext context){
countdown();
return new Scaffold(
body: new Container(
child: new Center(
child: new Text(val.toString(), style: new TextStyle(fontSize: 150.0)),
),
),
);
}
}
However, the value changes very weirdly and not smooth at all. It start twitching. Any other approach or fixes?
It sounds like you are trying to show an animated text widget that changes over time. I would use an AnimatedWidget
with a StepTween
to ensure that the countdown only shows integer values.
![](https://www.manongdao.com/static/images/pcload.jpg)
import 'package:flutter/material.dart';
void main() {
runApp(new MaterialApp(
home: new MyApp(),
));
}
class Countdown extends AnimatedWidget {
Countdown({ Key key, this.animation }) : super(key: key, listenable: animation);
Animation<int> animation;
@override
build(BuildContext context){
return new Text(
animation.value.toString(),
style: new TextStyle(fontSize: 150.0),
);
}
}
class MyApp extends StatefulWidget {
State createState() => new _MyAppState();
}
class _MyAppState extends State<MyApp> with TickerProviderStateMixin {
AnimationController _controller;
static const int kStartValue = 4;
@override
void initState() {
super.initState();
_controller = new AnimationController(
vsync: this,
duration: new Duration(seconds: kStartValue),
);
}
@override
Widget build(BuildContext context) {
return new Scaffold(
floatingActionButton: new FloatingActionButton(
child: new Icon(Icons.play_arrow),
onPressed: () => _controller.forward(from: 0.0),
),
body: new Container(
child: new Center(
child: new Countdown(
animation: new StepTween(
begin: kStartValue,
end: 0,
).animate(_controller),
),
),
),
);
}
}
The countdown()
method should be called from the initState()
method of the State
object.
class _CountdownState extends State<CountdownWidget> {
int val = 3;
CountDown cd;
@override
void initState() {
super.initState();
countdown();
}
...
Description of initState()
from the Flutter docs:
The framework calls initState. Subclasses of State should override
initState to perform one-time initialization that depends on the
BuildContext or the widget, which are available as the context and
widget properties, respectively, when the initState method is called.
Here is a full working example:
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:countdown/countdown.dart';
void main() {
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Countdown Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(),
);
}
}
class MyHomePage extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new CountdownWidget();
}
}
class _CountdownState extends State<CountdownWidget> {
int val = 3;
CountDown cd;
@override
void initState() {
super.initState();
countdown();
}
void countdown(){
print("countdown() called");
cd = new CountDown(new Duration(seconds: 4));
StreamSubscription sub = cd.stream.listen(null);
sub.onDone(() {
print("Done");
});
sub.onData((Duration d) {
if (val == d.inSeconds) return;
print("onData: d.inSeconds=${d.inSeconds}");
setState((){
val = d.inSeconds;
});
});
}
@override
build(BuildContext context){
return new Scaffold(
body: new Container(
child: new Center(
child: new Text(val.toString(), style: new TextStyle(fontSize: 150.0)),
),
),
);
}
}
class CountdownWidget extends StatefulWidget {
@override
_CountdownState createState() => new _CountdownState();
}
based on @raju-bitter answer, alternative to use async/await on countdown stream
void countdown() async {
cd = new CountDown(new Duration(seconds:4));
await for (var v in cd.stream) {
setState(() => val = v.inSeconds);
}
}
Countdown example using stream, not using setState(...)
therefore its all stateless.
this borrow idea from example flutter_stream_friends
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:countdown/countdown.dart';
void main() {
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
static String appTitle = "Count down";
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: appTitle,
theme: new ThemeData(
primarySwatch: Colors.purple,
),
home: new StreamBuilder(
stream: new CounterScreenStream(5),
builder: (context, snapshot) => buildHome(
context,
snapshot.hasData
// If our stream has delivered data, build our Widget properly
? snapshot.data
// If not, we pass through a dummy model to kick things off
: new Duration(seconds: 5),
appTitle)),
);
}
// The latest value of the CounterScreenModel from the CounterScreenStream is
// passed into the this version of the build function!
Widget buildHome(BuildContext context, Duration duration, String title) {
return new Scaffold(
appBar: new AppBar(
title: new Text(title),
),
body: new Center(
child: new Text(
'Count down ${ duration.inSeconds }',
),
),
);
}
}
class CounterScreenStream extends Stream<Duration> {
final Stream<Duration> _stream;
CounterScreenStream(int initialValue)
: this._stream = createStream(initialValue);
@override
StreamSubscription<Duration> listen(
void onData(Duration event),
{Function onError,
void onDone(),
bool cancelOnError}) =>
_stream.listen(onData,
onError: onError, onDone: onDone, cancelOnError: cancelOnError);
// The method we use to create the stream that will continually deliver data
// to the `buildHome` method.
static Stream<Duration> createStream(int initialValue) {
var cd = new CountDown(new Duration(seconds: initialValue));
return cd.stream;
}
}
The difference from stateful is that reload the app will restart counting. When using stateful, in some cases, it may not restart when reload.