I used a PublishSubject and I was sending messages to it and also I was listening for results. It worked flawlessly, but now I'm not sure how to do the same thing with Kotlin's coroutines (flows or channels).
private val subject = PublishProcessor.create<Boolean>>()
...
fun someMethod(b: Boolean) {
subject.onNext(b)
}
fun observe() {
subject.debounce(500, TimeUnit.MILLISECONDS)
.subscribe { /* value received */ }
}
Since I need the debounce operator I really wanted to do the same thing with flows so I created a channel and then I tried to create a flow from that channel and listen to changes, but I'm not getting any results.
private val channel = Channel<Boolean>()
...
fun someMethod(b: Boolean) {
channel.send(b)
}
fun observe() {
flow {
channel.consumeEach { value ->
emit(value)
}
}.debounce(500, TimeUnit.MILLISECONDS)
.onEach {
// value received
}
}
What is wrong?
Flow
is a cold asynchronous stream, just like an Obserable
.
All transformations on the flow, such as map
and filter
do not trigger flow collection or execution, only terminal operators (e.g. single
) do trigger it.
The onEach
method is just a transformation. Therefore you should replace it with the terminal flow operator collect
. Also you could use a BroadcastChannel
to have cleaner code:
private val channel = BroadcastChannel<Boolean>(1)
suspend fun someMethod(b: Boolean) {
channel.send(b)
}
suspend fun observe() {
channel
.asFlow()
.debounce(500)
.collect {
// value received
}
}
Update: At the time the question was asked there was an overload of debounce
with two parameters (like in the question). There is not anymore. But now there is one which takes one argument in milliseconds (Long).
ArrayBroadcastChannel in Kotlin coroutines is the one most similar to PublishSubject.
- Like PublishSubject, an ArrayBroadcastChannel can have multiple
subscribers and all the active subscribers are immediately notified.
- Like PublishSubject, events pushed to this channel are lost, if there are no active subscribers at the moment.
Unlike PublishSubject, backpressure is inbuilt into the coroutine channels, and that is where the buffer capacity comes in. This number really depends on which use case the channel is being used for. For most of the normal use cases, I just go with 10, which should be more than enough. If you push events faster to this channel than receivers consuming it, you can give more capacity.