I used to code in C++ and now I try to program in C.
Assume I have defined a struct
struct point{
int x;
int y;
}
Is there any data structure A
in c
that can support the following functionality:
Given two integers, say i
and j
, and two points, say p1
and p2
.
A[i][j][p1][p2]
can uniquely determine a value.
It sounds like a 4-d array. However, indexes are no longer a int, but user-defined struct
.
You'll probably have to make your own structure. The C Programming Language by Kernighan and Ritchie has an example of making an associate map in c, and what I'll detail below is based on what I remember from that.
Basically you'll need a struct Map that contains struct Key and struct Value.
struct Map {
struct Key key;
struct Value value;
};
struct Key contains elements that determine the value (in your case 2 points and 2 ints)
struct Key {
struct point p1;
struct point p2;
int i;
int j;
};
struct Value is whatever you want your key to point to (you didn't say)
You now have a struct Map that associates your four inputs with a value, but a single map isn't that useful. You're going to want a whole array of them.
struct Map map[SIZE_OF_MAP];
If you don't want to linearly search the array for the Map struct you're looking for, you can make a hashing function that will bring you directly to it. Just define a function that takes the key and uses its value to assign it an index in the array. Use the hash to place the Map in the array and retrieve it from the array. (Note: I'm unsure if this is a correct example of hashing, please correct if this is completely wrong)
int get_hash(Key *key)
{
int result;
/* combine all inputs in some way */
result = key->i * key->i + (key->p1.x * key->p1.x) - (key->p2.x * key->p2.x)
/* make sure result isn't out of bounds of the array */
return (result % SIZE_OF_MAP);
}
If you use the hashing function you'll have to consider collisions (what happens when two keys give the same result for get_hash). When you use your array of Maps you'll need some form of collision resolution.