I would like to record the Audio stream from my Angular Web App to my Asp.net Core Api.
I think, using SignalR and its websockets it a good way to do that.
With this typescript code, I m able to get a MediaStream:
import { HubConnection } from '@aspnet/signalr';
[...]
private stream: MediaStream;
private connection: webkitRTCPeerConnection;
@ViewChild('video') video;
[...]
navigator.mediaDevices.getUserMedia({ audio: true })
.then(stream => {
console.trace('Received local stream');
this.video.srcObject = stream;
this.stream = stream;
var _hubConnection = new HubConnection('[MY_API_URL]/webrtc');
this._hubConnection.send("SendStream", stream);
})
.catch(function (e) {
console.error('getUserMedia() error: ' + e.message);
});
And I handle the stream in the .NetCore API with
public class MyHub: Hub{
public void SendStream(object o)
{
}
}
But when I cast o to System.IO.Stream, I got a null.
When I read the documentation of WebRTC, I saw information about RTCPeerConnection. IceConnection ... Do I need that?
How can I stream the audio from a WebClient to Asp.netCore API using SignalR? Documentation? GitHub?
Thanks for your help
I found the way to get access to the microphone stream and transmit it to the server, here is the code:
private audioCtx: AudioContext;
private stream: MediaStream;
convertFloat32ToInt16(buffer:Float32Array) {
let l = buffer.length;
let buf = new Int16Array(l);
while (l--) {
buf[l] = Math.min(1, buffer[l]) * 0x7FFF;
}
return buf.buffer;
}
startRecording() {
navigator.mediaDevices.getUserMedia({ audio: true })
.then(stream => {
this.audioCtx = new AudioContext();
this.audioCtx.createMediaStreamSource(stream);
this.audioCtx.onstatechange = (state) => { console.log(state); }
var scriptNode = this.audioCtx.createScriptProcessor(4096, 1, 1);
scriptNode.onaudioprocess = (audioProcessingEvent) => {
var buffer = [];
// The input buffer is the song we loaded earlier
var inputBuffer = audioProcessingEvent.inputBuffer;
// Loop through the output channels (in this case there is only one)
for (var channel = 0; channel < inputBuffer.numberOfChannels; channel++) {
console.log("inputBuffer:" + audioProcessingEvent.inputBuffer.getChannelData(channel));
var chunk = audioProcessingEvent.inputBuffer.getChannelData(channel);
//because endianness does matter
this.MySignalRService.send("SendStream", this.convertFloat32ToInt16(chunk));
}
}
var source = this.audioCtx.createMediaStreamSource(stream);
source.connect(scriptNode);
scriptNode.connect(this.audioCtx.destination);
this.stream = stream;
})
.catch(function (e) {
console.error('getUserMedia() error: ' + e.message);
});
}
stopRecording() {
try {
let stream = this.stream;
stream.getAudioTracks().forEach(track => track.stop());
stream.getVideoTracks().forEach(track => track.stop());
this.audioCtx.close();
}
catch (error) {
console.error('stopRecording() error: ' + error);
}
}
Next step will be to convert my int32Array to a wav file.
sources which helped me:
- https://subvisual.co/blog/posts/39-tutorial-html-audio-capture-streaming-to-node-js-no-browser-extensions/
- https://medium.com/@yushulx/learning-how-to-capture-and-record-audio-in-html5-6fe68a769bf9
Note:
I didnt add the code on how to configure SignalR, it was not the purpose here.