I think I hvae a fundamental misunderstanding of namespace and/or static variable. But I have tried this test code (typed by hand, forgive typos)
test.h:
namespace test{
static int testNum=5;
void setNum(int value);
}
main.cpp:
#include <test.h>
int test::setNum(int value){
testNum=value;
}
int main(){
test::setNum(9);
cout<<test::testNum;
}
when I run this I get the value 5, not 9 as I would have expected. It seems almost as if I have two instances of the testNum variable, but that seems to be the exact opposite of what static should be doing. I'm guessing I've made a mistake in assuming that these features were identical to their java equvilants somehow...
I also get an error stating that testNum is declared multuple times if I remove the static from my declaration of testNum, could someone explain why that is the case as well?
Thank you
First, your misunderstanding has nothing to do with namespaces, it's only about static
. For the rest of this answer I'm going to refer to simply testNum
because the fact it's in a namespace is irrelevant.
I'm also assuming you have another file, probably called test.cpp
, which also includes test.h
and defines the setNum
function.
When a variable or function at namespace-scope (i.e. not a class member or local to a function) is declared static
it means the entity's name is internal to that file. Formally it has "internal linkage", meaning it can't be referred to by name or linked to from other files (it can be indirectly referred to through a pointer or by passing it as an argument to another function.) That means if several files define static int testNum
then each file has its own internal variable with that name, distinct from the testNum
in every other file (in fact one file could have static int testnum
and another could have static double testnum
and another static char* testNum
, they'd all be distinct and internal to each file.) If you put a definition like that in header then every file that includes the header has its own testNum
.
So with static
on your variable in a header you have a different variable called testNum
in every file that includes test.h
. That means if you set testNum
in one file and call a function in a different file which uses testNum
it refers to a different variable, which just happens to have the same name.
Because of this, declaring non-const static
variables in headers is almost always wrong.
Without static
you would have a definition of the testNum
variable in every file that includes test.h
, which is not allowed: every entity must be defined once and once only in your program. The way to solve that is to declare the variable in the header, but not define it, which you do by telling the compiler the variable is extern
:
extern int testNum; // N.B. no "= 1" here
That tells the compiler there is a variable with "external linkage" called testNum
, so when code refers to testNum
it will always mean the same variable (not some name with internal linakge that is a different entity in every file.) After declaring an extern
variable it is your responsibility to ensure there is exactly one definition provided somewhere in the program, so in exactly one file (i.e. not in a header that gets included in multiple files) you define it:
int testNum = 1;
static
at namespace scope is a misnomer, and shouldn't be used. It
means simply that the entity declared static has internal name binding;
in other words, that the same name in other translation units will refer
to a different entity, and in the case of variable definitions, that
there will be a separate instance of the variable in each translation
unit. It has no effect on lifetime. (All variables declared or
defined at namespace scope have static lifetime.)
static
at namespace scope is also deprecated. Don't use it.
With regards to declaring a variable in a header: prefix it with
extern
, and not static
. If a variable is declared extern
, and
there is no initialization, the declaration is not a definition. Of
course, in this case, you must provide a definition somewhere (in a
single source file). Something along the lines of:
extern int testNum = 5;
int testNum = 5;
int testNum; // implicitly initialized with 0.
EDIT:
To clarify somewhat: there is some confusion here between lifetime and
name binding:
- an object has a lifetime (auto, static or dynamic—or temporary, or exception), and
- a name is bound to an entity; if the name is declared to be a variable, the entity is an object.
Do not confuse the keyword static
with static lifetime. (Functions
can be static
, but functions have no defined lifetime in C++; they're
just there.)
The rules regarding these are not very orthognal. Basically, with
regards to lifetime:
- all variables declared at namespace scope have static lifetime, always,
- variables declared at local scope have auto lifetime unless they are declared
static
, and
- variables declared at class scope have the lifetime of the class object which contains them, unless they are declared
static
.
regards to lifetime.
Objects with static lifetime come into being sometime before main
, and
live until after you return from main
.
With regards to name binding:
- variables declared at namespace scope have external name binding,
unless they are declared
static
, in which case they have internal
name binding (but this use of static
is deprecated), or if they are
const
, and are not declared extern
,
- variables declared at class scope have external name binding, even if they are declared
static
, and
- variables declared at block scope have no binding.
Finally, there is the question of whether a declaration is a definition
or not. If it is a definition, memory is allocated and the object is
(or may be) initialized. If it is not a definition, it simply tells the
compiler that there is a definition somewhere else for the entity
(object) declared in the declaration. In general, a variable
declaration is a definition unless it is declared extern
and does
not have an initializer.
You might want to make sure your code actually has problems before you post it asking what's wrong ;)
I copy/pasted and fixed your typos, and manually did the include:
#include <iostream>
using namespace std;
namespace test{
static int testNum=5;
void setNum(int value);
}
void test::setNum(int value){
testNum=value;
}
int main(){
test::setNum(9);
cout<<test::testNum;
}
result:
$ ./a.out
9
What you haven't said is what else is in your program. If you have more than just main.cpp, and include your test.h, then each .cpp file will have its own copy of testNum. If you want them to share then you need all but one to mark it as extern
.