Refresh MKAnnotationView on a MKMapView

2020-05-15 14:48发布

问题:

I'd like to a-synchronically load images for my custom MKAnnotationView; I'm already using the EGOImageView-framework (it goes very well with UITableViews), but I fail to make it work on MKMapView. Images seem to be loaded, but I cannot refresh them on the map - [myMap setNeedsDisplay] does nothing.

回答1:

I haven't tried it myself, but it might work:
Get a view for annotation using MKMapView - (MKAnnotationView *)viewForAnnotation:(id <MKAnnotation>)annotation method and set new image to it.

Edit: Tried to do that myself and this approach worked fine for me:

//  Function where you got new image and want to set it to annotation view
for (MyAnnotationType* myAnnot in myAnnotationContainer){
    MKAnnotationView* aView = [mapView viewForAnnotation: myAnnot];
    aView.image = [UIImage imageNamed:@"myJustDownloadedImage.png"];
}

After calling this method all annotations images were updated.



回答2:

I found only one reliable way to update annotation, others methods didn't work for me: just removing and adding annotation again:

id <MKAnnotation> annotation;

// ...

[mapView removeAnnotation:annotation];
[mapView addAnnotation:annotation];

This code will make -[mapView:viewForAnnotation:] to be called again and so your annotation view will be created again (or maybe reused if you use dequeueReusableAnnotationViewWithIdentifier) with correct data.



回答3:

This is the only way I've found to force redraw of MKAnnotationViews:

// force update of map view (otherwise annotation views won't redraw)

CLLocationCoordinate2D center = mapView.centerCoordinate;

mapView.centerCoordinate = center;

Seems useless, but it works.



回答4:

This worked for me

#import "EGOImageView.h"

- (MKAnnotationView *)mapView:(MKMapView *)theMapView viewForAnnotation:(id <MKAnnotation>)annotation
{
    //ENTER_METHOD;    
    if([annotation isKindOfClass:[MKUserLocation class]]) return nil;  
    MKPinAnnotationView *annView;

    static NSString *reuseIdentifier = @"reusedAnnView";
    annView = [[MKAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:reuseIdentifier];
    annView.canShowCallout = YES;
    annView.calloutOffset = CGPointMake(-5.0f, 0.0f);
    annView.opaque = NO;
    annView.image = [[UIImage imageNamed:@"tempImage.png"] retain];

    YourModel *p = annotation; // make this conform to <MKAnnotation>
    EGOImageView *egoIV = [[EGOImageView alloc] initWithPlaceholderImage:[UIImage imageNamed:@"tempImage.png"]];
    [egoIV setDelegate:self];
    egoIV.imageURL = [NSURL URLWithString:p.theUrlToDownloadFrom];
    [annView addSubview:egoIV];
    [egoIV release];


    return [annView autorelease];
}


回答5:

(I don't see how to indicate that this post pertains to zerodiv's answer.) I was able to get zerodiv's method to work by adding a kickstart of sorts, forcing a meaningless but different coordinate, then restoring the prior, correct one. The screen doesn't flash at all because of the first location.

CLLocationCoordinate2D center = mapView.centerCoordinate; 
CLLocationCoordinate2D forceChg;
forceChg.latitude = 0;
forceChg.longitude = curLongNum;

mapView.centerCoordinate = forceChg;
mapView.centerCoordinate = center;


回答6:

I wanted to refresh user location pin with new selected avatar. I found another fast solution for that case. I have 2 screens. The first one is for selecting avatar and the second is for displaying user on map.

swift 5 You can change user location image by creating MKAnnotationView

func mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) -> MKAnnotationView? {

    if annotation is MKUserLocation {
        let userIdentifier = "UserLocation"
        var userView = mapView.dequeueReusableAnnotationView(withIdentifier: userIdentifier)
        if userView == nil {
            userView = MKAnnotationView(annotation: annotation, reuseIdentifier: userIdentifier)
        } else {
            userView?.annotation = annotation
        }

        userView!.image = UIImage(named: "avatar1") //your image

        return userView
    }

    return nil
 }

So if user will change avatar to something else, for example to "avatar2" it won't refresh.

In order to refresh user location image i added this code in viewWillAppear()

 self.mapView.showsUserLocation = false
 self.mapView.showsUserLocation = true