I want to house a variable in a function
This variable will change state depending on user interaction
function plan_state(current){
if (current != ''){
state = current;
}
else {
return state;
}
}
when the doc loads i call plan_state('me');
when certain things happen i may call plan_state('loved')
the problem, i run a function and want to check the current state..
alert(plan_state());
i get undefined back and at the very least is should be 'me' as i set this onload.
what am i doing wrong?
The function isn't stateful because the state variable is declared inside the function and therefore only exists for the lifetime of the function call. An easy solution would be to declare the variable globally, outside the function. This is bad bad bad bad.
A better approach is to use the module pattern. This is an essential pattern to learn if you're serious about javascript development. It enables state by means of internal (private variables) and exposes a number of methods or functions for changing or getting the state (like object oriented programming)
var stateModule = (function () {
var state; // Private Variable
var pub = {};// public object - returned at end of module
pub.changeState = function (newstate) {
state = newstate;
};
pub.getState = function() {
return state;
}
return pub; // expose externally
}());
so stateModule.changeState("newstate");
sets the state
and var theState = stateModule.getState();
gets the state
I believe the scope of your variable is too "low"; by defining the variable within the function, either as a parameter or explicitly as a var
, it is only accessible within the function. In order to achieve what you're after, you can either implement the variable outside the scope of the function, at a more global evel (not recommened really).
However, after re-reading your question, it's slightly miss-leading. Would you not want to return state
regardless of the current
? I think you might be after something like so:
var state;
function plan_state(current)
{
if (current != '' && current != state)
{
state = current;
}
return state;
}
Alternative object structure:
function StateManager(state)
{
this.state = state;
this.getState = function(current)
{
if (current != '' && current != this.state)
{
this.state = current;
}
return this.state;
}
}
// usage
var myStateManager = new StateManager("initial state here");
var theState = myStateManager.getState("some other state");