When the program is run I get this error:
Traceback (most recent call last):
File "G:/assets/gametest1.py", line 141, in <module>
cam = camera(318,0,220)
File "G:/gametest1.py", line 85, in __init__
super(camera,self).__init__(playerposX,characterPosX,y)
NameError: name 'characterPosX' is not defined
The player class
class player:
def __init__(self, playerposX,characterPosX,y):
self.playerposX = playerposX
self.y = y
self.width = 88
self.height = 135
self.standing = True
self.left = False
self.right = True
self.vel = 15
self.jumping = False
self.jumpCount = 10
self.attacking = False
self.characterPosX = characterPosX
Above is the The constructor code for the player class The aim of the code is to get the screen to scroll as the player moves eventually stopping when the map limit is reached
def move(self, playerposX, y):
self.k = pygame.key.get_pressed()
if self.k[pygame.K_LEFT] and self.playerposX > 0 - 45:
self.left = True
self.right = False
self.playerposX -= self.vel
self.standing = False
elif self.k[pygame.K_RIGHT] and self.playerposX < 1500 - 90:
self.right = True
self.left = False
self.standing = False
self.playerposX += self.vel
else:
self.standing = True
def jump(self, y):
if not (self.jumping): # checks if user's jumping intiating jump
if self.k[pygame.K_SPACE]:
self.jumping = True
else:
if self.jumpCount >= -10:
neg = 1
if self.jumpCount < 0:
neg = -1
self.y -= (self.jumpCount ** 2) * 0.5 * neg
self.jumpCount -= 1
else:
self.jumping = False
self.jumpCount = 10
def draw(self, win):
wLeft = pygame.image.load('runningleft.png')
wRight = pygame.image.load('running.png')
char = [pygame.image.load('idleright.png'), pygame.image.load('idleleft.png')]
attack = [pygame.image.load('attackleft.png'), pygame.image.load('attackright.png')]
if not (self.standing):
if self.left:
win.blit(wLeft, (self.playerposX, self.y))
elif self.right:
win.blit(wRight, (self.playerposX, self.y))
else:
if self.right:
win.blit(char[0], (self.playerposX, self.y))
if self.left:
win.blit(char[1], (self.playerposX, self.y))
if self.attacking == True:
if self.left:
win.blit(attack[0], (self.playerposX, self.y))
if self.right:
win.blit(attack[1], (self.playerposX, self.y))
The child class camera which I aimed to inherit attributes from the parent class(player). This is the code which I will be using to move the background as the player move forward or backward
class camera(player):
def __init__(self, stagePosX,playerposX,y):
super(camera,self).__init__(playerposX,characterPosX,y)
self.playerposX = playerposX
self.startscrolling = bgWidth / 2
self.stagePosX = stagePosX
self.rel_x = 0
def scroll(self,stagePosX):
if self.k[pygame.K_LEFT]:
self.vel = (self.vel*-1)
elif self.k[pygame.K_RIGHT]:
self.vel = (self.vel*1)
else:
self.vel = 0
self.rel_x = self.stagePosX % bgWidth
if self.playerPosX > stageWidth - self.width:
self.playerPosX = self.stageWidth - self.width # If the player position exceeds the stage
if self.playerposX < 0 - self.width:
self.playerposX = self.width # If the player position is far left
if self.playerposX < self.startscrolling:
self.characterPosX = self.playerposX
elif self.playerposXplayerposX > stageWidth - self.startscrolling:
self.characterPosX = self.playerPosX - stageWidth + self.width
else:
self.characterPosX = self.startscrolling
self.stagePosX += -self.vel
def draw(self, win):
win.blit(bg, (self.rel_x - bgWidth, 0))
if self.rel_x < bgWidth:
win.blit(bg, (self.rel_x, 0))