I'm trying to work with build flavors. In my build.gradle I've defined 2 flavors, a normal flavor and an admin flavor.
Basicly the admin flavor has an extra button on the main activity.
I understand that I can define different packages/classes for different flavours. But is there a way to make a sort of if case to add/remove a piece of code depending on the flavor?
Basicly I would need two versions of an Activity. But I don't want two entire different versions of the activity and maintain them.
So in my activity I would like to do
=> gradle check if flavour is 'admin'
=> if yes add this code of the button
is this possible? Or would you need two different physical activities and thus maintain both of them when you add functionality afterwards.
BuildConfig.FLAVOR
gives you combined product flavor.
So if you have only one flavor dimension:
productFlavors {
normal {
}
admin {
}
}
Then you can just check it:
if (BuildConfig.FLAVOR.equals("admin")) {
...
}
But if you have multiple flavor dimensions:
flavorDimensions "access", "color"
productFlavors {
normal {
dimension "access"
}
admin {
dimension "access"
}
red {
dimension "color"
}
blue {
dimension "color"
}
}
there are also BuildConfig.FLAVOR_access
and BuildConfig.FLAVOR_color
fields so you should check it like this:
if (BuildConfig.FLAVOR_access.equals("admin")) {
...
}
And BuildConfig.FLAVOR
contains full flavor name. For example, adminBlue
.
To avoid plain string in the condition, you can define a boolean property:
productFlavors {
normal {
flavorDimension "access"
buildConfigField 'boolean', 'IS_ADMIN', 'false'
}
admin {
flavorDimension "access"
buildConfigField 'boolean', 'IS_ADMIN', 'true'
}
}
Then you can use it like this:
if (BuildConfig.IS_ADMIN) {
...
}
You can define either different build configuration fields or different resource values (like string values) per flavor, e.g. (as per Google's gradle tips and recipes), e.g.,
android {
...
buildTypes {
release {
// These values are defined only for the release build, which
// is typically used for full builds and continuous builds.
buildConfigField("String", "BUILD_TIME", "\"${minutesSinceEpoch}\"")
resValue("string", "build_time", "${minutesSinceEpoch}")
...
}
debug {
// Use static values for incremental builds to ensure that
// resource files and BuildConfig aren't rebuilt with each run.
// If they were dynamic, they would prevent certain benefits of
// Instant Run as well as Gradle UP-TO-DATE checks.
buildConfigField("String", "BUILD_TIME", "\"0\"")
resValue("string", "build_time", "0")
}
}
}
So in this case, something like
productFlavors {
normal {
dimension "access"
buildConfigField("boolean", "IS_ADMIN", "false")
}
admin {
dimension "access"
buildConfigField("boolean", "IS_ADMIN", "true")
}
}
and then use it like
if (BuildConfig.IS_ADMIN) {
...
} else {
...
}
or if it is just to have different string values for different flavors, it can be done with different resValues
and then you don't even need the if/then