I'm trying to compile a CUDA project which gives a 255 error as soon as I try to run a function defined in a separate .cu file
This is where the main kernel is defined
#include <curand_kernel.h>
#include <ctime>
#include <stdio.h>
#include "Scene.cuh"
__global__ void fill(float *c, Scene* scene)
{
int index = blockIdx.y * blockDim.x * blockDim.y * gridDim.x +
threadIdx.y * blockDim.x * gridDim.x +
blockIdx.x * blockDim.x + threadIdx.x;
// this is the line which gives the compilation error
float3 result = scene->computeRayFromIndex(index);
c[index * 4 + 0] += 1.0f;
c[index * 4 + 1] += 1.0f;
c[index * 4 + 2] += 1.0f;
c[index * 4 + 3] += 1.0f;
}
Here is scene.cuh
#ifndef Scene_h
#define Scene_h
#include "cuda_runtime.h"
class Scene {
public:
Scene();
__host__ __device__ float3 computeRayFromIndex(int);
int width;
int height;
int cameraType;
private:
};
#endif
And scene.cu
#include "Scene.cuh"
Scene::Scene() {
}
__host__ __device__ float3 Scene::computeRayFromIndex(int pixelIndex) {
float3 test;
return test;
}
I'm using visual studio 2013 and I'm adding the cuda files to my project as usual from the menu
This is the compilation error
Error 10 error MSB3721: The command ""C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v8.0\bin\nvcc.exe" -gencode=arch=compute_20,code=\"sm_20,compute_20\" --use-local-env --cl-version 2013 -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\x86_amd64" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v8.0\include" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v8.0\include" -G --keep-dir x64\Debug -maxrregcount=0 --machine 64 --compile -cudart static -g -DWIN32 -DWIN64 -D_DEBUG -D_CONSOLE -D_MBCS -Xcompiler "/EHsc /W3 /nologo /Od /FS /Zi /RTC1 /MDd " -o x64\Debug\fillRandomTexture.cu.obj "D:\CUDA\projects\vRay\vRay\fillRandomTexture.cu"" exited with code 255.
The project builds and runs fine if I comment out
float3 result = scene->computeRayFromIndex(index);
In the main kernel file