Drawing a path with subtracted text using Core Gra

2019-01-22 10:36发布

问题:

Creating filled paths in Core Graphics is straight-forward, as is creating filled text. But I am yet to find examples of paths filled EXCEPT for text in a sub-path. My experiments with text drawing modes, clipping etc have got me nowhere.

Here's an example (created in photoshop). How would you go about creating the foreground shape in Core Graphics?

I would mention that this technique appears to be used heavily in an upcoming version of a major mobile OS, but I don't want to fall afoul of SO's NDA-police ;)

回答1:

Here's some code I ran and tested that will work for you. See the inline comments for details:

Update: I've removed the manualYOffset: parameter. It now does a calculation to center the text vertically in the circle. Enjoy!

- (void)drawRect:(CGRect)rect {
    // Make sure the UIView's background is set to clear either in code or in a storyboard/nib

    CGContextRef context = UIGraphicsGetCurrentContext();

    [[UIColor whiteColor] setFill];
    CGContextAddArc(context, CGRectGetMidX(rect), CGRectGetMidY(rect), CGRectGetWidth(rect)/2, 0, 2*M_PI, YES);
    CGContextFillPath(context);

    // Manual offset may need to be adjusted depending on the length of the text
    [self drawSubtractedText:@"Foo" inRect:rect inContext:context];
}

- (void)drawSubtractedText:(NSString *)text inRect:(CGRect)rect inContext:(CGContextRef)context {
    // Save context state to not affect other drawing operations
    CGContextSaveGState(context);

    // Magic blend mode
    CGContextSetBlendMode(context, kCGBlendModeDestinationOut);

    // This seemingly random value adjusts the text
    // vertically so that it is centered in the circle.
    CGFloat Y_OFFSET = -2 * (float)[text length] + 5;

    // Context translation for label
    CGFloat LABEL_SIDE = CGRectGetWidth(rect);
    CGContextTranslateCTM(context, 0, CGRectGetHeight(rect)/2-LABEL_SIDE/2+Y_OFFSET);

    // Label to center and adjust font automatically
    UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, LABEL_SIDE, LABEL_SIDE)];
    label.font = [UIFont boldSystemFontOfSize:120];
    label.adjustsFontSizeToFitWidth = YES;
    label.text = text;
    label.textAlignment = NSTextAlignmentCenter;
    label.backgroundColor = [UIColor clearColor];
    [label.layer drawInContext:context];

    // Restore the state of other drawing operations
    CGContextRestoreGState(context);
}

Here's the result (you can change the background to anything and you'll still be able to see through the text):



回答2:

Below is a UIView subclass that will do what you want. It will correctly size and position 1 or more letters in the circle. Here's how it looks with 1-3 letters at various sizes (32, 64, 128, 256):

With the availability of user defined runtime attributes in Interface Builder, you can even configure the view from within IB. Just set the text property as a runtime attribute and the backgroundColor to the color you want for the circle.

Here's the code:

@interface MELetterCircleView : UIView

/**
 * The text to display in the view. This should be limited to 
 * just a few characters.
 */
@property (nonatomic, strong) NSString *text;

@end



@interface MELetterCircleView ()

@property (nonatomic, strong) UIColor *circleColor;

@end

@implementation MELetterCircleView

- (instancetype)initWithFrame:(CGRect)frame text:(NSString *)text
{
    NSParameterAssert(text);
    self = [super initWithFrame:frame];
    if (self)
    {
        self.text = text;
    }

    return self;
}

// Override to set the circle's background color. 
// The view's background will always be clear.
-(void)setBackgroundColor:(UIColor *)backgroundColor
{
    self.circleColor = backgroundColor;
    [super setBackgroundColor:[UIColor clearColor]];
}


- (void)drawRect:(CGRect)rect
{
    CGContextRef context = UIGraphicsGetCurrentContext();

    [self.circleColor setFill];
    CGContextAddArc(context, CGRectGetMidX(rect), CGRectGetMidY(rect),
                             CGRectGetWidth(rect)/2, 0, 2*M_PI, YES);
    CGContextFillPath(context);

    [self drawSubtractedText:self.text inRect:rect inContext:context];

}

- (void)drawSubtractedText:(NSString *)text inRect:(CGRect)rect 
                 inContext:(CGContextRef)context
{
    CGContextSaveGState(context);

    // Magic blend mode
    CGContextSetBlendMode(context, kCGBlendModeDestinationOut);


    CGFloat pointSize = 
           [self optimumFontSizeForFont:[UIFont boldSystemFontOfSize:100.f]
                                 inRect:rect 
                               withText:text];

    UIFont *font = [UIFont boldSystemFontOfSize:pointSize];

    // Move drawing start point for centering label.
    CGContextTranslateCTM(context, 0, 
                           (CGRectGetMidY(rect) - (font.lineHeight/2)));

    CGRect frame = CGRectMake(0, 0, CGRectGetWidth(rect), font.lineHeight)];
    UILabel *label = [[UILabel alloc] initWithFrame:frame];
    label.font = font;
    label.text = text;
    label.textAlignment = NSTextAlignmentCenter;
    label.backgroundColor = [UIColor clearColor];
    [label.layer drawInContext:context];

    // Restore the state of other drawing operations
    CGContextRestoreGState(context);
}

-(CGFloat)optimumFontSizeForFont:(UIFont *)font inRect:(CGRect)rect 
                        withText:(NSString *)text
{
    // For current font point size, calculate points per pixel
    CGFloat pointsPerPixel = font.lineHeight / font.pointSize;

    // Scale up point size for the height of the label. 
    // This represents the optimum size of a single letter.
    CGFloat desiredPointSize = rect.size.height * pointsPerPixel;

    if ([text length] == 1)
    {
            // In the case of a single letter, we need to scale back a bit
            //  to take into account the circle curve.
            // We could calculate the inner square of the circle, 
            // but this is a good approximation.
        desiredPointSize = .80*desiredPointSize;
    }
    else
    {
        // More than a single letter. Let's make room for more.
        desiredPointSize = desiredPointSize / [text length];
    }

    return desiredPointSize;
}
@end