I would like to rotate my view controller when movie play.
My question might be duplicate but I tried many ways when I find in stack overflow. But all codes do not work. May be I put the codes in wrong way.
override var shouldAutorotate: Bool {
return false
}
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
//return[.portrait,.landscapeRight]
return .landscapeLeft
}
override var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation {
//return UIInterfaceOrientation.landscapeRight
return .landscapeLeft
}
I put this code to vlcplayerviewcontroller.swift file.
When user clicks on play button, then it will goes to vlcplayerviewcontroller.swift and I would like to show the movie in Landscape mode automatically. I have no idea of how can I do this.
My reference link is How to lock orientation of one view controller to portrait mode only in Swift.
I had a solution in the linked answer, but I adjusted for landscape. Follow these steps and it will give you the desired functionality.
Swift 3
In AppDelegate:
/// set orientations you want to be allowed in this property by default
var orientationLock = UIInterfaceOrientationMask.all
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
return self.orientationLock
}
In some other global struct or helper class, here I created AppUtility:
struct AppUtility {
static func lockOrientation(_ orientation: UIInterfaceOrientationMask) {
if let delegate = UIApplication.shared.delegate as? AppDelegate {
delegate.orientationLock = orientation
}
}
/// Added method to adjust lock and rotate to the desired orientation
static func lockOrientation(_ orientation: UIInterfaceOrientationMask, andRotateTo rotateOrientation:UIInterfaceOrientation) {
self.lockOrientation(orientation)
UIDevice.current.setValue(rotateOrientation.rawValue, forKey: "orientation")
}
}
Then in the desired ViewController you want to lock and rotate orientations, like your movie controller:
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
// rotate and lock
AppUtility.lockOrientation(.landscape, andRotateTo: .landscapeRight)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
// Don't forget to reset when view is being removed
AppUtility.lockOrientation(.all)
}
Allow only Portrait Device Orientation under project setting.
Add these lines into your AppDelegate file
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
if let rootViewController = self.topViewControllerWithRootViewController(rootViewController: window?.rootViewController) {
if (rootViewController.isKind(of: your_class_name_for_rotate.self)) {
// Unlock landscape view orientations for this view controller
return .allButUpsideDown;
}
}
// Only allow portrait (standard behaviour)
return .portrait;
}
private func topViewControllerWithRootViewController(rootViewController: UIViewController!) -> UIViewController? {
if (rootViewController == nil) { return nil }
if (rootViewController.isKind(of: UITabBarController.self)) {
return topViewControllerWithRootViewController(rootViewController: (rootViewController as! UITabBarController).selectedViewController)
} else if (rootViewController.isKind(of: UINavigationController.self)) {
return topViewControllerWithRootViewController(rootViewController: (rootViewController as! UINavigationController).visibleViewController)
} else if (rootViewController.presentedViewController != nil) {
return topViewControllerWithRootViewController(rootViewController: rootViewController.presentedViewController)
}
return rootViewController
}
Add this line in viewDidLoad method of your view_controller_for_rotate
let value = UIInterfaceOrientation.landscapeLeft.rawValue
UIDevice.current.setValue(value, forKey: "orientation")
And add these methods in same class
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
UIDevice.current.setValue(Int(UIInterfaceOrientation.portrait.rawValue), forKey: "orientation")
}
private func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
return UIInterfaceOrientationMask.landscapeLeft
}
private func shouldAutorotate() -> Bool {
return true
}
I hope this helps.