I have been trying to make an Xbox One controller interact with a UWP application and have looked into the Gamepad class (based on the suggestions mentioned in the comments - Controller support for Xbox one in Windows UWP). I have 2 issues:
1) Gamepad.Gamepads.Count returns 0 for me even when I have my Xbox One controller switched on while the application is running on Xbox.
2) I do not know, how exactly can I assess when the A, B, X and Y buttons are pressed and also access the coordinates of the Left and Right Thumbsticks.
Any guidance about the 2 points mentioned above, would be very helpful for me. Thanks!
One way to handle input, via the controller, is by just using keypress
events.
document.addEventListener('keypress', function(e){
switch (e.keyCode) {
case 211: // GamepadLeftThumbstickUp
case 203: // GamepadDPadUp
break;
case 212: // GamepadLeftThumbstickDown
case 204: // GamepadDPadDown
break;
case 214: // GamepadLeftThumbstickLeft
case 205: // GamepadDPadLeft
break;
case 213: // GamepadLeftThumbstickRight
case 206: // GamepadDPadRight
break;
case 195: // A Button
break;
case 196: // B button
break;
case 197: // X Button
break;
case 198: // Y Button
break;
case 208: // View button
break;
case 207: // Menu button
break;
case 200: // Left Bumper
break;
case 199: // Right Bumper
break;
case 201: // Left Trigger
break;
case 202: // Right Trigger
break;
}
});