Is there a way to create a gif like image with javascript based on some png or jpg?
Just a simple code that change one image for another, creating the impression of a animation, just like a gif.
The idea is to use for generating a banner, so ill upload the pictures (thats done) and i need a code for this animation.
Stackoverflow used this technique for its unicorn animations last april fools day. I preserved the animations on my website. The animation code is my own - I didn't look at how stackoverflow was doing it.
The concept is to create a sprite, and then change the background position on an interval.
sprite http://jumpingfishes.com/dancingpurpleunicorns/charging_clip.png
#animation {
background-image: url(charging.png);
background-repeat: no-repeat;
height: 102px;
width: 140px;
}
function startAnimation() {
var frameHeight = 102;
var frames = 15;
var frame = 0;
var div = document.getElementById("animation");
setInterval(function () {
var frameOffset = (++frame % frames) * -frameHeight;
div.style.backgroundPosition = "0px " + frameOffset + "px";
}, 100);
}
Working demo: http://jsfiddle.net/twTab/
Edit: If you don't want to create a sprite, here's an alternate technique you can use. Put all of your animation frame images in a div and hide all but the first one. In your setInterval
function, move the first image to the end of the list:
#animation img {
display: none;
}
#animation img:first-child {
display: block;
}
<div id="animation">
<img src="charging01.png />
<img src="charging02.png />
<img src="charging03.png />
...
</div>
function startAnimation() {
var frames = document.getElementById("animation").children;
var frameCount = frames.length;
var i = 0;
setInterval(function () {
frames[i % frameCount].style.display = "none";
frames[++i % frameCount].style.display = "block";
}, 100);
}
Working demo: http://jsfiddle.net/twTab/3/
You can use setInterval or setTimeout to call a function which would replace the source of an image with another. Giving it an animated look.
The problem in this case is that, if the images do not pre-exist on the page, they will flicker. Since the browser will have to load them in just like any other image. So you would have to preload your images.
A better solution may be to use a spritemap. This means that you would have all of the different steps of the animation in one image (so no flicker). You would then use the CSS background-position (again, within a setInterval or setTimeout function) to change the position of the image.