i have a bouncing ball, and i tried to make so when it bounces once, the speed gets higher.
In my ball class, i have a float speed;
and i initialized it:
public ball(float speed)
speed = 1f;
I have a method for my ball movement, that looks like this:
public void BallMovement()
{
if (movingUp) { ballRect.Y -= speed; }//Error
if (!movingUp) { ballRect.Y += speed; }//Error
if (movingLeft) { ballRect.X -= speed; }//Error
if (!movingLeft) { ballRect.X += speed; }//Error
if (ballPosition.Y < 85)
{
movingUp = false;
}
if (ballPosition.Y >= 480)
{
movingUp = true;
}
I then add this in the update method: BallMovement();
It worked before i tried to use the speed variable, it won't compile because of this error:
Cannot implicitly convert type 'float' to 'int'.An explicit conversion exists(are you missing a cast?)
The speed needs to be float. If you want to keep the speed as a float, you could create your own rectangle structure. You could do something like this:
public struct RectangleF
{
float w = 0;
float h = 0;
float x = 0;
float y = 0;
public float Height
{
get { return h; }
set { h = value; }
}
//put Width, X, and Y properties here
public RectangleF(float width, float height, float X, float Y)
{
w = width;
h = height;
x = X;
y = Y;
}
public bool Intersects(Rectangle refRectangle)
{
Rectangle rec = new Rectangle((int)x, (int)y, (int)w, (int)h);
if (rec.Intersects(refRectangle)) return true;
else return false;
}
}
The intersection checking won't be absolutely perfect, but at least your rectangle's X and Y could have 0.5 added on to them. HTH
You're trying to subtract a float value (ex: 1.223488) from an int (ex: 12); You can't do this. Either convert (cast) both values to floats, or convert (cast) both values to ints:
if (movingUp) { ballRect.Y -= (int)speed; }//Error
The error is basically saying "We can't automatically convert this for you (implicit), but you can convert it yourself (explicit)." I'd check out the MSDN article on type casting: http://msdn.microsoft.com/en-us/library/ms173105.aspx
Does the speed
needs to be float
? If not you could make
int speed;
Or use a explicit cast
if (movingUp) { ballRect.Y -= (int)speed; }// No Error
Perhaps speed
is declared as type float
.
You can do the math by converting speed from float to integer like this:
public void BallMovement()
{
int speedInt = Convert.Int32(speed);
if (movingUp) { ballRect.Y -= speedInt; }
if (!movingUp) { ballRect.Y += speedInt; }
if (movingLeft) { ballRect.X -= speedInt; }
if (!movingLeft) { ballRect.X += speedInt; }
if (ballPosition.Y < 85)
{
movingUp = false;
}
if (ballPosition.Y >= 480)
{
movingUp = true;
}
....
On the other hand, if you want the compiler to convert it for you (multiple times), you could cast each of the occasions where you reference speed
with (int)speed
.