I post a JsonRequest to a server. The server is slow. Volley tends to make multiple calls to the slow server because it didn't get a response from the first request (since my server is slow). Is there any way to disable Volley from retrying a request so that it can receive the first response?
I have tried:
myRequest.setRetryPolicy(new DefaultRetryPolicy(
TIMEOUT_MS,
RETRIES,
BACKOFF_MULT));
I have replaced TIMEOUT_MS = 0, RETRIES = 0, and even BACKOFF_MULT = 0, but it doesn't work.
Any other suggestions?
The Volley Default Retry Policy is:
/** The default socket timeout in milliseconds */
public static final int DEFAULT_TIMEOUT_MS = 2500;
/** The default number of retries */
public static final int DEFAULT_MAX_RETRIES = 1;
/** The default backoff multiplier */
public static final float DEFAULT_BACKOFF_MULT = 1f;
You can find it in DefaultRetryPolicy.java,
so you can see that volley makes 1 retry request by default.
Try to use smaller TIMEOUT (if you don't want to wait the 2500ms), or bigger than 2500ms to get the answer), but keep the other values, for example:
// Wait 20 seconds and don't retry more than once
myRequest.setRetryPolicy(new DefaultRetryPolicy(
(int) TimeUnit.SECONDS.toMillis(20),
DefaultRetryPolicy.DEFAULT_MAX_RETRIES,
DefaultRetryPolicy.DEFAULT_BACKOFF_MULT));
Try this,
// remove caching
jsObjRequest.setShouldCache(false);
// Wait 30 seconds and don't retry more than once
jsObjRequest.setRetryPolicy(new DefaultRetryPolicy(0, 0,
DefaultRetryPolicy.DEFAULT_BACKOFF_MULT));
Method call form task
public void callWebService(JSONObject jsonRequest) {
JsonObjectRequest jsObjRequest = new JsonObjectRequest(
Request.Method.POST, url + pageurl, jsonRequest,
new Response.Listener<JSONObject>() {
@Override
public void onResponse(JSONObject jsonObject) {
sendResponse(jsonObject);
}
}, new Response.ErrorListener() {
@Override
public void onErrorResponse(VolleyError error) {
callBack.onError(error);
try {
if (progressDialog != null) {
progressDialog.dismiss();
progressDialog = null;
}
} catch (Exception e) {
Helper.customPrintStackTrace(e);
}
}
}
) {
@Override
public String getBodyContentType() {
return "application/json; charset=utf-8";
}
@Override
public Map<String, String> getHeaders() throws AuthFailureError {
Map<String, String> params = new HashMap<String, String>();
params.put(WebConfig.WebParams.APIKEY, Helper
.getStringValuefromPrefs(context,
SharedPreferencesKey.PREF_APIKEY));
params.put(WebConfig.WebParams.APITOKEN, Helper
.getStringValuefromPrefs(context,
SharedPreferencesKey.PREF_APITOKEN));
if (!Helper.getStringValuefromPrefs(context,
SharedPreferencesKey.PREF_USERID).equals("")) {
params.put(WebConfig.WebParams.USER_ID, Helper
.getStringValuefromPrefs(context,
SharedPreferencesKey.PREF_USERID));
} else {
params.put(WebConfig.WebParams.USER_ID, "0");
}
return params;
}
};
// remove caching
jsObjRequest.setShouldCache(false);
// Wait 30 seconds and don't retry more than once
jsObjRequest.setRetryPolicy(new DefaultRetryPolicy(0, 0,
DefaultRetryPolicy.DEFAULT_BACKOFF_MULT));
// Access the RequestQueue through your singleton class.
VolleySingleton.getInstance(context).addToRequestQueue(jsObjRequest);
if (showDefultProcess) {
progressDialog.show();
}
}
To stop Volley from retrying a request, simply set the retry policy of the request to a DefaultRetryPolicy
with maxNumRetries
being 0:
myRequest.setRetryPolicy(new DefaultRetryPolicy(
DefaultRetryPolicy.DEFAULT_TIMEOUT_MS,
0, // maxNumRetries = 0 means no retry
DefaultRetryPolicy.DEFAULT_BACKOFF_MULT));
Using your StringRequest Object or JsonObjectRequest Object or JsonArrayRequest Object call this method.
For example if the object is an instance of StringRequest, here is the method:
stringRequest.setRetryPolicy(new DefaultRetryPolicy(initialTimeoutMs, maxNumRetries,
backoffMultiplier ));
initialTimeoutMs The initial timeout for the policy.
maxNumRetries The maximum number of retries.
backoffMultiplier Backoff multiplier for the policy.
Below are the parameters which I gave.
stringRequest.setRetryPolicy(new DefaultRetryPolicy(10 * 1000, 0,
DefaultRetryPolicy.DEFAULT_BACKOFF_MULT));
First parameter says set InitialTimeout to 10 seconds.
Second parameter says set retry count tries to 0.
Third parameter is default.