I was recently recommended a talk by Jim Webber.
And there was a very interesting point in there.
Jim says that when you think that there is a 1-1 correspondence between rows in your database, domain objects and resources in REST service. This makes it hard when want to transact work across arability groups.
No he goes on to point that if you have say 3 users and want to update them, you do then sequentially and it is very poor because you have to track each of them and handle issues if 1 out of the 3 (or how many transactions you want occur).
He mentioned the way you should handle this is to make a resource, for all of the 3 users. Resources are cheap and infinite (you can make as many as you want) so use them. So create that resource and in a single operation put their status update.
This is an extremely interesting point to me as there have been times where I have wanted to perform an operation on multiple things that i considered to be singular.
So here is an example:
Say I have a list of users. Say 100. Users would be their own thing/resource. I want to pick x amount of users out of that list (say 10 randomly) and apply 50 points to them.
I want to apply these points to these users that have no unique connection in the domain, they are just a random group of users. a arbitrary group.
How would I create a rest endpoint/resource as Jim Webber is implying to handle this operation?
Now In my admittedly old frame of mind I would go about it making a specific resource like users/points/bulk/ (or something) and pass in a list of user id's and the points I would apply them. I would never have had the mindset of treating them as a resource, I would have just had an hacky command rest endpoint to perform it.
This point Jim has pointed out is really something I never considered and is such a change of mindset, that it would really make things cleaner.
Could someone explain this to mean and give an example to how it would look
Thanks
He mentioned the way you should handle this is to make a resource, for all of the 3 users. Resources are cheap and infinite (you can make as many as you want) so use them. So create that resource and in a single operation put their status update.
...
How would I create a rest endpoint/resource as Jim Webber is implying to handle this operation?
The basic rule of thumb here is: How would you do it on the Web? As REST is just a generalization of the interaction model the Web allowed to grow to its todays size, the same concpet that proven to be successful on the Web can (and should) be used in a REST architecture.
What is a group of resources actually?! If you think about most sport activities that are played in teams, such as football or the like, almost all players can be divided into certain groups. I.e. players of Team A
and players of Team B
or all defensive players
or all attacking players
. Each of the players is its own resource but each of the available groups is its own resource as well as we could give it a name also. We can further talk about the group instead of the individual player. Which allows us to instead of reference all of the players individually, to include all of them within a single, short statement. A statement such as "Team A
beat the crap out of Team B
" will most likey subsume that each of the players on Team A
was playing better than their counterparts in the opponent team.
It is now only a matter of providing clients with the toolset to group resources together. In a typical HTML page you could i.e. have a table representation of all the active football players of this season across all teams with a checkbox to select certain players and some control element, such as a submit button, that allows you to create a group for the selected players. The backing HTML form contains not only the actual data set you could select sepcific players from and a submit button but also a target URI where the request has to be sent to as well as a request method to use. HTML by default uses application/x-www-form-urlencoded
as representation format to send the data to the server, which knows depending on the invoked endpoint, the HTTP operation used and the media type received how to process the data accordingly.
As a new resource will be created as a consequence to the previous grouping request, the server will respond with a 201 Created
response code and a Location
HTTP header whose value is a URI pointing to the location the newly created grouping is accessible. A client may now get redirected to that URI automatically or it can use the returned URI to invoke further operations on that resource. As the domain-model does (and probably should) not need to match a resource or affordance model, each of the invidvidual player resources as well as the team-resource may use the same database entries to present the data to the client. On updating one resource (either an individual player or the team as a whole) other resources may get influenced by this operation as well.
If you take a look at the definition of PUT in the HTTP specification, you can read something like this:
A PUT request applied to the target resource can have side effects on other resources.
Due to this side-effect it is possible for an update performed via PUT
to achive somthing similar to a partial-update:
Partial content updates are possible by targeting a separately identified resource with state that overlaps a portion of the larger resource, or by using a different method that has been specifically defined for partial updates (for example, the PATCH method defined in RFC5789).
I.e. if you update Player 1
of Team A
via PUT
it creates as a side effect a partial-update of the state of Team A
as this just uses the same data the data-model provides for that particular player.
In order to achive the same functionality in a REST architecture, as mentioned before, the same concepts of providing a client with structured data it can select a subset from and perform operations on that subset, such as creating a new resource for these selected elements, should be used. In contrast to the Web where HTML is dominant, the supported media-types may varry drastically in a REST architecture. Here, content-type negotiation is a very important part as this allows the server to chose the most suitable representation format that is supported by the client. Instead of using proprietary representation formats, standardized formats should be used to increase the likelihood of clients not under your control to be able to interact with your system. While there is an ongoing effort on introducing media-types that support clients with client-feedback in the form of forms similar to the ones used in HTML, there is no de-facto standard form-representation, except for HTML, yet widely accepted. There are a couple of especially JSON-based approaches, such as hal-forms, halo+json, Ion or Hydra, in the working, though, as mentioned, nothing that is really used widely in production.
As your acutal intention is to update a bunch of resources atomically, you could use PATCH here as well, without the need of creating new resources, as PATCH
is defined to perform all of the instructions atomically - either all succeed or none at all. In the spec, PATCH
is defined similar to how patching is understood in software engineering, by having a sequence of instructions that should be applied to a resource to transform it to a desired output. application/json-patch+json
is a representation format that is quite close to the actual definition whereas application/merge-patch+json
has a totally different take on it by defining default rules to apply, depending whether the request contained a modified or nullified field value. As the latter representation-format is able to only work on a single resource, the first representation-format could be used for a batch update. By targeting the collection-resource directly, JSON Pointers can be used to address the respective fields of the sub-resources in that collection directly.
To avoid data-loss via PATCH
operations, due to intermediary updates between fetching the most recent state, calculating the necessary steps to apply and sending the request to the API, an optimistic locking approach should be used that is achievable via conditional requests, such as ETag.
While patching provides you with the capability to apply the changes atomically, I feel that grouping resources together, if they naturally form a group, such as in the player - team example, feels more common and reuses the interaction model proposed by REST also better IMO.