I am trying to add ffmpeg into my android project. I am using ubuntu 14.04 OS.
I am following this link. Link
But I am getting error while executing this line.
$ANDROID_NDK/build/tools/make-standalone-toolchain.sh --toolchain=x86-4.8 --arch=x86 --system=linux-x86_64 --platform=android-14 --install-dir=/tmp/vplayer
I am getting this following error.
HOST_OS=linux
HOST_EXE=
HOST_ARCH=x86_64
HOST_TAG=linux-x86_64
HOST_NUM_CPUS=1
BUILD_NUM_CPUS=2
ERROR: Unknown option '--system'. See --help for usage.
Please help me how to solve this issue and add ffmpeg into my project.
It seems --system is not required as a command line parameter.
try this -
$ANDROID_NDK/build/tools/make-standalone-toolchain.sh --help
It will show you the actual use of --system
Or you can try to run the command without giving the system details, here is what you can execute -
$ANDROID_NDK/build/tools/make-standalone-toolchain.sh --toolchain=x86-4.8 --arch=x86 --platform=android-14 --install-dir=/tmp/vplayer
You can use FFmpeg android with implement FFmpeg Android Java
library in your project. see below
use gradle
compile 'com.writingminds:FFmpegAndroid:0.3.2'
and implement code in your project that are below.
Load Binary
You must load binary code.
FFmpeg ffmpeg = FFmpeg.getInstance(context);
try {
ffmpeg.loadBinary(new LoadBinaryResponseHandler() {
@Override
public void onStart() {}
@Override
public void onFailure() {}
@Override
public void onSuccess() {}
@Override
public void onFinish() {}
});
} catch (FFmpegNotSupportedException e) {
// Handle if FFmpeg is not supported by device
}
Execute Binary
Here you have pass ffmpeg command for your task.
FFmpeg ffmpeg = FFmpeg.getInstance(context);
try {
// to execute "ffmpeg -version" command you just need to pass "-version"
ffmpeg.execute(cmd, new ExecuteBinaryResponseHandler() {
@Override
public void onStart() {}
@Override
public void onProgress(String message) {}
@Override
public void onFailure(String message) {}
@Override
public void onSuccess(String message) {}
@Override
public void onFinish() {}
});
} catch (FFmpegCommandAlreadyRunningException e) {
// Handle if FFmpeg is already running
}
More information reffer this link.