I'm writing a program to solve a geometry problem.
My algorithm doesn't treat collinear point very well.
Is there any transformation I can apply to the points to get rid of the collinearity?
I'm writing a program to solve a geometry problem.
My algorithm doesn't treat collinear point very well.
Is there any transformation I can apply to the points to get rid of the collinearity?
Then I think that noise might actually be the solution. As I wrote in the comment above
One way to remove colinearity is simply to add some noise to each point, i.e. (x, y, z) ↦ (x + 0.01*(random() - 0.5), y + 0.01*(random() - 0.5), z + 0.01(random() - 0.5)) if random() returns a random real number in [0, 1[.
If you are working with a lot of point sets, adding noise to every set may solve the problem in one set, but create it in another.
If that is the case, you can test the colinearity before applying the noise.
The colinearity condition is:
x1 y1 1
det x2 y2 1 = 0
x3 y3 1