So I am trying to draw a label which contains an icon showing a circle. The circle will initially be filled red, and then depending on which of the 3 buttons I press, it will either change to green, blue, or red using repaint.
Here is what I have so far:
public class ColorChanger implements Icon {
public static void main(String[] args) {
// TODO Auto-generated method stub
JFrame myFrame = new JFrame();
JButton redButton = new JButton("Red");
JButton greenButton = new JButton("Green");
JButton blueButton = new JButton("Blue");
Graphics g;
ColorChanger myCircle = new ColorChanger();
final JLabel myLabel = new JLabel(myCircle);
// myCircle.paintIcon(myFrame, g, 50, 50);
final int FRAME_WIDTH = 300;
final int FRAME_HEIGHT = 200;
myFrame.setSize(FRAME_WIDTH, FRAME_HEIGHT);
myFrame.setLayout(new FlowLayout());
myFrame.add(redButton);
myFrame.add(greenButton);
myFrame.add(blueButton);
myFrame.add(myLabel);
myFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
myFrame.pack();
myFrame.setVisible(true);
}
@Override
public int getIconWidth() {
// TODO Auto-generated method stub
return 10;
}
@Override
public int getIconHeight() {
// TODO Auto-generated method stub
return 10;
}
@Override
public void paintIcon(Component c, Graphics g, int x, int y) {
// TODO Auto-generated method stub
Graphics2D g2 = (Graphics2D) g;
Ellipse2D.Double circle = new Ellipse2D.Double(50, 50, 10, 10);
g2.setColor(Color.RED);
g2.fill(circle);
}
}
My issue is, I have no idea what to pass for the Graphics g in paintIcon. Is there a different way to do this? I appreciate any help with this.