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问题:
I have code example for multiplying two 16 bit numbers on 8086 and trying to update it for two 32 bit numbers multiplying.
start:
MOV AX,0002h ; 16 bit multiplicand
MOV BX,0008h ; 16 bit multiplier
MOV DX,0000h ; high 16 bits of multiplication
MOV CX,0000h ; low 16 bits of multiplication
MOV SI,10h ; loop for 16 times
LOOP:
MOV DI,AX
AND DI,01h
XOR DI,01h
JZ ADD
CONT:
RCR DX,1
RCR CX,1
SHR AX,1
DEC SI
CMP SI,0
JNZ LOOP
JMP END ; ignore here, it's not about multiplication.
ADD:
ADD DX,BX
JMP CONT
Code statements above multiply two 16 bit numbers.
To update it for 32 bit two numbers, I know I need updates like:
- Change
AX
to 00000002h
and BX
to 00000008h
.
- Use two more registers (I don't know which registers I should use) to hold second and third 16 bits of multiplication (because multiplication will be 64 bit. 16 bit for 4 times. I currently have DX and CX.)
- Update loop number to
20h
(SI
in that case) (that makes 32 times for 32 bit number)
8086 is 16-bit microprocessor so its registers are. I can't assign registers 32-bit-long numbers.
8086's registers:
REG: AX, BX, CX, DX, AH, AL, BL, BH, CH, CL, DH, DL, DI, SI, BP, SP.
SREG: DS, ES, SS, and only as second operand: CS.
Source: http://www.electronics.dit.ie/staff/tscarff/8086_instruction_set/8086_instruction_set.html
My questions are:
- How can I handle two different registers for one 32-bit number. (registers are 16-bit, so I have to split the number into two registers)
- What registers can I use for that purpose? Am I free to use any register arbitrarily?
Thanks in advance.
回答1:
Give a man a fish and blah-blah-blah…
It’s good, that you have a code example. But do you understand the algorithm?
Okay, let’s go through it step by step on a simplified example: multiplying two 8-bit registers in AL
and AH
, and storing the result in DX
.
BTW, you can use any registers you like unless this or that instruction requires any particular register. Like, for example, SHL reg, CL
.
But before we actually start, there’re a couple of optimizations for the algorithm you provided. Assembly is all about optimization, you know. Either for speed or for size. Otherwize you do bloatware in C# or smth. else.
MOV DI,AX
AND DI,01h
XOR DI,01h
JZ ADD
What this part does is simply checks if the first bit (bit #0) in AX
is set or not.
You could simply do
TEST AX, 1
JNZ ADD
But you only need to test one bit, thus TEST AL, 1
instead of TEST AX, 1
saves you one byte.
Next,
RCR DX,1
There’s no need in rotation, so it could simply be SHR DX, 1
. But both instructions take the same time to execute and both two bytes long, thus doesn’t matter in this example.
Next,
DEC SI
CMP SI,0
JNZ LOOP
Never ever compare with zero after DEC
. It’s moveton! Simply do
DEC SI
JNZ LOOP
Next,
Unnecessary loop split
JZ ADD
CONT:
. . .
JMP END
ADD:
ADD DX, BX
JMP CONT
END:
. . .
Should be
JNZ CONT
ADD DX, BX
CONT:
. . .
END:
. . .
Here we go with a bit optimized routine you have:
LOOP:
TEST AL, 1
JZ SHORT CONT
ADD DX, BX
CONT:
RCR DX, 1
RCR CX, 1
SHR AX, 1
DEC SI
JNZ LOOP
END:
That’s it. Now back (or forward?) to what this little piece of code actually does. The following code sample fully mimics your example, but for 8-bit registers.
MOV AL,12h ; 8 bit multiplicand
MOV AH,34h ; 8 bit multiplier
XOR DX, DX ; result
MOV CX, 8 ; loop for 8 times
LOOP:
TEST AL, 1
JZ SHORT CONT
ADD DH, AH
CONT:
SHR DX, 1
SHR AL, 1
DEC CX
JNZ LOOP
END:
This is a Long Multiplication algorithm
12h = 00010010
x
34h = 01110100
--------
00000000
01110100
00000000
00000000
01110100
00000000
00000000
00000000
Add shifted 34h two times:
0000000011101000
+
0000011101000000
----------------
0000011110101000 = 03A8
That’s it!
Now to use more digits you use the same approach. Below is the implementation in fasm syntax. Result is stored in DX:CX:BX:AX
Num1 dd 0x12345678
Num2 dd 0x9abcdef0
mov si, word [Num1]
mov di, word [Num1 + 2]
xor ax, ax
xor bx, bx
xor cx, cx
xor dx, dx
mov bp, 32
_loop:
test si, 1
jz short _cont
add cx, word [Num2]
adc dx, word [Num2 + 2]
_cont:
rcr dx, 1
rcr cx, 1
rcr bx, 1
rcr ax, 1
rcr di, 1
rcr si, 1
dec bp
jnz short _loop
Cheers ;)
回答2:
Solution n. 2 seems that not work if the product is large more then 32 Bit.
Furthermore the shift instructions are wrong.
This solution work correctly:
Procedure _PosLongIMul2; Assembler;
{INPUT:
DX:AX-> First factor (destroyed).
BX:CX-> Second factor (destroyed).
OUTPUT:
BX:CX:DX:AX-> Multiplication result.
TEMP:
BP, Di, Si}
Asm
Jmp @Go
@VR:DD 0 {COPY of RESULT (LOW)}
DD 0 {COPY of RESULT (HIGH)}
@Go:Push BP
Mov BP,20H {32 Bit Op.}
XOr DI,DI {COPY of first op. (LOW)}
XOr SI,SI {COPY of first op. (HIGH)}
Mov [CS:OffSet @VR ],Word(0)
Mov [CS:OffSet @VR+2],Word(0)
Mov [CS:OffSet @VR+4],Word(0)
Mov [CS:OffSet @VR+6],Word(0)
@01:ShR BX,1
RCR CX,1
JAE @00
Add [CS:OffSet @VR ],AX
AdC [CS:OffSet @VR+2],DX
AdC [CS:OffSet @VR+4],DI
AdC [CS:OffSet @VR+6],SI
@00:ShL AX,1
RCL DX,1
RCL DI,1
RCL SI,1
Dec BP
JNE @01
Mov AX,[CS:OffSet @VR]
Mov DX,[CS:OffSet @VR+2]
Mov CX,[CS:OffSet @VR+4]
Mov BX,[CS:OffSet @VR+6]
Pop BP
End;
This works between two unsigned integer.
If you want to multiply a 32 Bit unsigned integer for a 16 Bit unsigned integer, you can use the Mul instruction as follow:
Function Mul32Bit(M1:LongInt;M2:Word):LongInt; Assembler;
Asm
LEA SI,M1
Mov AX,[SS:SI]
Mov CX,[SS:SI+2]
{CX:AX contains number to multiply by}
Mov BX,M2
{BX contains number that multiply}
Mul BX
XChG AX,CX
Mov SI,DX
Mul BX
Add AX,SI
AdC DX,0
{DX:AX:CX contains the result of multiplication}
Mov DX,AX
Mov AX,CX
{DX:AX contains the partial result of m. and is the function's result}
End;
回答3:
For the record, 8086 has a mul
instruction that makes this much easier (and more efficient on later CPUs with fast mul
). On original 8086 it was really slow, but running an RCL multi-precision shift loop 32 times sucks a lot on all CPUs! This version has less static code size, which is nice.
You only need three mul
instructions to get the low * low, low * high, and high * low products. (And if you wanted the full 64-bit result, another one for the high * high product).
8086 is missing the efficient imul reg, reg
form that doesn't need DX:AX as an implicit output, and that doesn't put the high half anywhere. So unfortunately we need more register shuffling than a compiler would for a 64x64 => 64 multiply in 32-bit mode, but otherwise this is exactly the same problem. (See https://godbolt.org/z/ozSkt_)
x_lo
, x_hi
, y_lo
, and y_hi
can be memory relative to bp
as locals or function args, or labels. Or some of those could be in registers that this function doesn't use, if you change the syntax so they're not addressing modes.
;; untested
;; inputs: uint32_t x, y in memory
;; clobbers: CX, SI, DI
mov ax, [y_lo]
mov cx, ax
mul word ptr [x_hi]
mov si, ax ; save y_lo * x_hi
mov ax, [x_lo]
mov di, ax
mul word ptr [y_hi]
add si, ax ; sum of the cross products
mov ax, di
mul cx ; DX:AX = y_lo * x_lo
add dx, si ; add the cross products into the high half
;; Result: uint32_t DX:AX = X * Y
To use fewer tmp registers, you could just reload x_lo and y_lo from memory twice each instead of saving them in DI and CX.
Note that we don't save the high-half DX results of either lo * hi product because we only want a 32-bit result, not a full 32x32 => 64-bit result. The low 16 bits of those products add into the top half our our final 32-bit product. (And we don't need carry-out from them into the top-most 16-bit word of a 64-bit result, so we can add them before the last mul.)
A 16 * 32 => 32-bit multiply would be even easier, just two mul
and one add
(plus a bunch of mov
to get data into the right places). See for example a factorial loop that does this: multiply two consecutive times in assembly language program (that answer also shows how extended-precision multiply math works, the same way you add terms for the paper & pencil algorithm for doing multiplication on numbers of multiple decimal digits.)