I'm trying to use a class function (interrupt service routine),
void (ClassName::*fp)(void)=ClassName::FunctionName;
and attaching it to an Arduino interrupt pin using the function with the following type inputs but that doesn't work.
void attachInterrupt(int, void (*)(void),int);
How can I make this happen? The interrupt service routine (ISR) needs to access privat object data, so I can't make a function outside of the class.
My compiler error:
ClassName.cpp : : In constructor 'ClassName::ClassName()':
ClassName.cpp : *)()'
ClassName.cpp : *)()' to 'void (*)()' for argument '2' to 'void attachInterrupt(uint8_t, void (*)(), int)'
Note: I am looking for a solution inside the class and will accept the answer that shows me a solution or shows me it's not possible.
If the function is not static
, you cannot pass it in input to a function that accepts a non-member function pointer.
Consider that a non-static
member function has an implicit pointer to ClassName
as its first parameter, which points to the object on which the member function is being invoked.
struct X
{
static void foo() { } // Does not have an implicit "this" pointer argument
void bar() { } // Has an implicit "this" pointer argument
};
int main()
{
void (*f)() = &X::foo; // OK: foo is static
void (*g)() = &X::bar; // ERROR! bar is non-static
}
Here, not even std::bind()
will work, because the result is not convertible to a function pointer. Lambdas are convertible to function pointers, but only if they are non-capturing (and a lambda here would need to capture the object to invoke the member function on).
Therefore, the only (ugly) workaround is to have a global adapter function which invokes the member function on an object which is available through a global pointer variable. The global pointer variable is set prior to calling the function:
struct X
{
void bar() { }
};
void function_taking_a_function_pointer(void (*f)())
{
// Do something...
f();
}
X* pX = nullptr;
void bar_adapter()
{
pX->bar();
}
int main()
{
X x; // Some object I want to invoke the member function bar() on...
pX = &x; // Set the global pointer and invoke the function...
function_taking_a_function_pointer(bar_adapter);
}
If you want, you can make this slightly more flexible by turning bar_adapter
into a function template, and passing the pointer-to-member-function as a template argument:
template<typename T, void (T::*mf)()>
void adapter()
{
(pX->*mf)();
}
Here is how you would use it:
#include <iostream>
struct X
{
void foo() { std::cout << "X::foo()" << std::endl; }
void bar() { std::cout << "X::bar()" << std::endl; }
};
void function_taking_a_function_pointer(void (*f)())
{
// Do something...
f();
}
X* pX = nullptr;
template<typename T, void (T::*mf)()>
void adapter()
{
(pX->*mf)();
}
int main()
{
X x; // Some object I want to invoke the member function bar() on...
pX = &x; // Set the global pointer and invoke the function(s)...
function_taking_a_function_pointer(adapter<X, &X::foo>);
function_taking_a_function_pointer(adapter<X, &X::bar>);
}
Finally, here is a live example.
Each class member function has an implicit first parameter that is the this
pointer, so your method in fact is not with void paramter list - it takes one parameter-- the instance it is invoked on.
You can use boost::function<>
or boost::bind<>
to point to a class member function:
# include <boost/function.hpp>
# include <boost/bind.hpp>
class FunctionClass {
private:
double a_;
public:
FunctionClass (const double & a): a_(a ){}
double multWithA (const double & x) const { return a_*x;}
double operator ()(const double & x) const { return a_*x;}
};
FunctionClass myClass (2.0);
double x = 12.0;
boost :: function <double (FunctionClass *, double)> funcPtr , funcPtr1;
funcPtr =& FunctionClass :: multWithA;
funcPtr1 =& FunctionClass :: operator ();
std :: cout << myClass . multWithA (x) << std :: endl;
std :: cout << funcPtr (& myClass ,x) << std :: endl;
std :: cout << funcPtr1 (& myClass ,x) << std :: endl;
// Bind the function with the class instance
boost :: function <double (double)> funcPtrNew ;
funcPtrNew = boost :: bind (funcPtr ,& myClass ,_1);
std :: cout << funcPtrNew (x) << std :: endl;