in my cocoa application, I need a custom NSCell for an NSTableView. This NSCell subclass contains a custom NSButtonCell for handling a click (and two or three NSTextFieldCells for textual contents). You'll find a simplified example of my code below.
@implementation TheCustomCell
- (void)drawWithFrame:(NSRect)cellFrame inView:(NSView *)controlView {
// various NSTextFieldCells
NSTextFieldCell *titleCell = [[NSTextFieldCell alloc] init];
....
// my custom NSButtonCell
MyButtonCell *warningCell = [[MyButtonCell alloc] init];
[warningCell setTarget:self];
[warningCell setAction:@selector(testButton:)];
[warningCell drawWithFrame:buttonRect inView:controlView];
}
The problem I'm stuck with is: what is the best/right way to get that Button (more precisely: the NSButtonCell) inside this NSCell to work properly? "work" means: trigger the assigned action message and show the alternate image when clicked. Out of the box, the button doesn't do anything when clicked.
Information / readings on this topic is hard to find. The only posts I found on the net pointed me to implementing
- (BOOL)trackMouse:(NSEvent *)theEvent inRect:(NSRect)cellFrame ofView:(NSView *)controlView untilMouseUp:(BOOL)untilMouseUp;
Is this the correct way to do it??? Implement trackMouse: in my containing NSCell? And then forward the event to the NSButtonCell? I would have expected the NSButtonCell itself to know what to do when it's being clicked (and I saw the trackMouse: methods more in cunjunction with really tracking mouse movements - not as a training wheel for 'standard' click behaviour). But it seems like it doesn't do this when included in a cell itself...
It seems I haven't grasped the big picture on custom cells, yet ;-)
I'd be glad if someone could answer this (or point me to some tutorial or the like) out of his own experience - and tell me if I'm on the right track.
Thanks in advance,
Tobi
The minimal requirements are:
- After left mouse down on the button, it must appear pressed whenever the mouse is over it.
- If the mouse then releases over the button, your cell must send the appropriate action message.
To make the button look pressed, you need to update the button cell's highlighted
property as appropriate. Changing the state alone will not accomplish this, but what you want is for the button to be highlighted if, and only if, its states is NSOnState
.
To send the action message, you need to be aware of when the mouse is released, and then use -[NSApplication sendAction:to:from:]
to send the message.
In order to be in position to send these messages, you will need to hook into the event tracking methods provided by NSCell
. Notice that all those tracking methods, except the final, -stopTracking:...
method, return a Boolean to answer the question, "Do you want to keep receiving tracking messages?"
The final twist is that, in order to be sent any tracking messages at all, you need to implement -hitTestForEvent:inRect:ofView:
and return an appropriate bitmask of NSCellHit...
values. Specifically, if the value returned doesn't have the NSCellHitTrackableArea
value in it, you won't get any tracking messages!
So, at a high level, your implementation will look something like:
- (NSUInteger)hitTestForEvent:(NSEvent *)event
inRect:(NSRect)cellFrame
ofView:(NSView *)controlView {
NSUInteger hitType = [super hitTestForEvent:event inRect:cellFrame ofView:controlView];
NSPoint location = [event locationInWindow];
location = [controlView convertPointFromBase:location];
// get the button cell's |buttonRect|, then
if (NSMouseInRect(location, buttonRect, [controlView isFlipped])) {
// We are only sent tracking messages for trackable areas.
hitType |= NSCellHitTrackableArea;
}
return hitType;
}
+ (BOOL)prefersTrackingUntilMouseUp {
// you want a single, long tracking "session" from mouse down till up
return YES;
}
- (BOOL)startTrackingAt:(NSPoint)startPoint inView:(NSView *)controlView {
// use NSMouseInRect and [controlView isFlipped] to test whether |startPoint| is on the button
// if so, highlight the button
return YES; // keep tracking
}
- (BOOL)continueTracking:(NSPoint)lastPoint at:(NSPoint)currentPoint inView:(NSView *)controlView {
// if |currentPoint| is in the button, highlight it
// otherwise, unhighlight it
return YES; // keep on tracking
}
- (void)stopTracking:(NSPoint)lastPoint at:(NSPoint)stopPoint inView:(NSView *)controlView mouseIsUp:(BOOL)flag {
// if |flag| and mouse in button's rect, then
[[NSApplication sharedApplication] sendAction:self.action to:self.target from:controlView];
// and, finally,
[buttonCell setHighlighted:NO];
}
The point of NSCell
subclasses is to separate responsibility for rendering and handling common UI elements (the controls) from the visual- and event-hierarchy
responsibilities of the NSView
classes. This pairing permits each one to provide greater specialization and variability without burdening the other. Look at the large number of NSButton
instances one can create in Cocoa. Imagine the number of NSButton
sub-classes that would exist if this split in functionality were absent!
Using design pattern language to describe the roles: an NSControl
acts as a façade, hiding details of its composition from its clients and passing events and rendering messages to its NSCell
instance which acts as a delegate.
Because your NSCell
subclass includes other NSCell
subclass instances within its composition, they no longer directly receive these event messages from the NSControl
instance which is in the view hierarchy. Thus, in order for these cell instances to receive event messages from the event responder chain (of the view hierarchy), your cell instance needs to pass along those relevant events. You are recreating the work of the NSView
hierarchy.
This isn't necessarily a bad thing. By replicating the behavior of NSControl
(and its NSView
superclass) but in an NSCell
form, you can filter the events passed on to your sub-cells by location, event type, or other criteria. The drawback is replicating the work of NSView/NSControl
in building the filtering & management mechanism.
So in designing your interface, you need to consider whether the NSButtonCell
(and NSTextFieldCell
s) are better off in NSControl
s in the normal view hierarchy, or as sub-cells in your NSCell
subclass. It's better to leverage the functionality which already exists for you in a codebase than to re-invent it (and continue maintaining it later) unnecessarily.