Google AppInvite

2020-04-12 07:51发布

问题:

Realize Google AppInvite by Google manual - link.

Start Invite Activity and get next in the LogCat:

E/AppInviteAgent: Get suggested invitees failed due to error code: 3
            No Android client ID is found for package name <MY_PACKAGE_NAME>. (APPINVITE_CLIENT_ID_ERROR)

E/AppInviteAgent: Create invitations failed due to error code: 3
            No Android client ID is found for package name <MY_PACKAGE_NAME>. (APPINVITE_CLIENT_ID_ERROR)

Then I add a Log.d in the onActivityResult method and get in the LogCat:

onActivityResult: requestCode=0, resultCode=3

Can somebody help me ? I try to fix it about 2 weeks.

UPD0

// my `build.gradle` file (project level)
  dependencies {
    classpath 'com.android.tools.build:gradle:2.0.0-beta6'
    classpath 'com.google.gms:google-services:2.0.0-beta6'

    // NOTE: Do not place your application dependencies here; they belong
    // in the individual module build.gradle files
  }
// my `build.gradle` file (app level)

compileSdkVersion 23
buildToolsVersion '23.0.2'
// ... some code
dependencies {
     compile fileTree(include: ['*.jar'], dir: 'libs')
     testCompile 'junit:junit:4.12'
     compile 'com.android.support:appcompat-v7:23.2.0'
     compile 'com.android.support:design:23.2.0'
     compile 'com.google.android.gms:play-services-ads:8.4.0'
     compile 'com.google.android.gms:play-services-appinvite:8.4.0'
     // for in-app-billing v3
     compile 'com.anjlab.android.iab.v3:library:1.0.31'
}
// and in the end of the file
// for Google Invite
apply plugin: 'com.google.gms.google-services'

// my methods in the MainActivity
private void onInviteClicked() {
        Intent intent = new AppInviteInvitation.IntentBuilder(
                getString(R.string.txt_invitation_title))
                .setMessage(getString(R.string.txt_invitation_message))
                .setCallToActionText(getString(R.string.txt_invitation_cta))
                .build();
        startActivityForResult(intent, REQUEST_INVITE);
}
// where REQUEST_INVITE - private static final int and equal 0;

// and onActivityResult - copy from `Google` manual
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
    super.onActivityResult(requestCode, resultCode, data);
    new MyLogs("onActivityResult: requestCode=" + requestCode + ", resultCode=" + resultCode);

    if (requestCode == REQUEST_INVITE) {
        if (resultCode == RESULT_OK) {
            // Check how many invitations were sent and log a message
            // The ids array contains the unique invitation ids for each invitation sent
            // (one for each contact select by the user). You can use these for analytics
            // as the ID will be consistent on the sending and receiving devices.
            String[] ids = AppInviteInvitation.getInvitationIds(resultCode, data);
            new MyLogs(getString(R.string.sent_invitations_fmt, ids.length));
        } else {
            // Sending failed or it was canceled, show failure message to the user
            new MyLogs("send_failed");
        }
    }
}

回答1:

Did you include the json configuration file?



回答2:

In firebase console under Project Settings find "Certificate Fingerprints (SHA-1)" part and from the help icon you will be directed to https://developers.google.com/android/guides/client-auth and enter generated SHA1 keys for both release and debug certificate fingerprints. Then resultCode 3 will gone and you will send the invitation.



回答3:

You may need to generate your APK in release mode, not debug mode.



回答4:

Have you double-checked your OAuth Client ID of your project in Google Developers Console?

Make sure you correctly put your project's SHA-1 and package name. I suggests you created two client IDs: one with SHA-1 for debug key, and another for release key.

You can also safely remove google-services.json file and apply plugin: 'com.google.gms.google-services' code in your app-level build.gradle file since "it is just a quickstart helper to generate some basic android-resource files for easier integration of specific Google API features." as described here.



回答5:

I think that it should work automatically, if you have connected your Firebase with your app on Google Play, but you have to download your application from Google Play. I had the same problem and it didn't work in my case, because I had the version of an application which I installed straight from the computer (debug mode).