I want to sketch the below graph on the screen:
|----| sphere
|----|
/ /
/ /
/ / cylinder
/ /
/ / angle = 45
| |
| |
| | cylinder
| |
| |
| |
----------- cylinder
-----------
My output:
/ /
/ /
/ / cylinder
/ / |-----| sphere
/ / angle = 45 |-----|
I will sketch the top part namely sphere with a cylinder. My code is below, please look and say what is wrong.
I have tried to find the error why my primitives do not near to each other. But, I could not find. I have tried to change parameters of translate, but it does not work. Please, help
void object(void) {
GLUquadraticObj *t = gluNewQuadratic();
glTranslatef(-2.0f, -1.0f, 0.0f);
gluCylinder(t, 0.1f, 0.1f, 0.3f, 32,32);
gluSphere(t, 0.2f, 26, 13);
}
void display(void) {
glLoadIdentity();
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
object();
glPopMAtrix();
glPopMatrix();
glutSwapBuffers();
glFlush();
}
void reshape(int w, int h) {
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0f, w/h, 1.0, 500.0f);
glLoadIdentity();
}