On XCode 6, everything works well on device, but on simulator, sound is not played.
There is my swift code :
var url = NSURL(string: "http://my.url.com/sound.mp3")
var data = NSData(contentsOfURL: url!)
// Removed deprecated use of AVAudioSessionDelegate protocol
AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback, error: nil)
AVAudioSession.sharedInstance().setActive(true, error: nil)
self.player = AVAudioPlayer(data: data, error: nil)
self.player.prepareToPlay()
self.player.delegate = self
self.player.volume = 1
self.player.play()
There is the log :
ERROR: 98: Error '!obj' trying to fetch default input device's sample rate
ERROR: 100: Error getting audio input device sample rate: '!obj'
WARNING: 230: The input device is 0x0; '(null)'
WARNING: 234: The output device is 0x26; 'AppleHDAEngineOutputDP:3,0,1,1:0:{2D4C-092D-00000000}'
ERROR: 400: error '!obj'
ERROR: 113: * * * NULL AQIONode object
ERROR: 180: EXCEPTION thrown ('!dev'): -
ERROR: 703: Can't make UISound Renderer
ERROR: >aqsrv> 70: Exception caught in (null) - error -1
ERROR: 180: EXCEPTION thrown ('!dev'): -
ERROR: >aqsrv> 70: Exception caught in (null) - error -1