I have an UIButton which is a logo. This logo button will glow on forever but will stop glowing on touch.It is like a glowing animation.
Is there any suggestions?
Undefined symbols for architecture i386:
"_OBJC_CLASS_$_CABasicAnimation", referenced from:
objc-class-ref in UIView+Glow.o
"_OBJC_CLASS_$_CAMediaTimingFunction", referenced from:
objc-class-ref in UIView+Glow.o
"_kCAMediaTimingFunctionEaseInEaseOut", referenced from:
-[UIView(Glow) startGlowing] in UIView+Glow.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I suggest you use the Glow Category of UIView made by secret lab.
Example is available here
I like this glow + grow/shrink animation for my 'extra special' buttons:
-(void)makeViewShine:(UIView*) view
{
view.layer.shadowColor = [UIColor yellowColor].CGColor;
view.layer.shadowRadius = 10.0f;
view.layer.shadowOpacity = 1.0f;
view.layer.shadowOffset = CGSizeZero;
[UIView animateWithDuration:0.7f delay:0 options:UIViewAnimationOptionAutoreverse | UIViewAnimationCurveEaseInOut | UIViewAnimationOptionRepeat | UIViewAnimationOptionAllowUserInteraction animations:^{
[UIView setAnimationRepeatCount:15];
view.transform = CGAffineTransformMakeScale(1.2f, 1.2f);
} completion:^(BOOL finished) {
view.layer.shadowRadius = 0.0f;
view.transform = CGAffineTransformMakeScale(1.0f, 1.0f);
}];
}
Glowing code taken from: Creating a Glow Effect for UILabel and UIButton
First, you'll need to import the QuartzCore Framework:
#import <QuartzCore/QuartzCore.h>
When you create a button (or in viewDidLoad
, depends on your code structure) add
this code:
UIColor *color = button.currentTitleColor;
button.titleLabel.layer.shadowColor = [color CGColor];
button.titleLabel.layer.shadowRadius = 4.0f;
button.titleLabel.layer.shadowOpacity = .9;
button.titleLabel.layer.shadowOffset = CGSizeZero;
button.titleLabel.layer.masksToBounds = NO;
You'll need to watch for two events: UIControlEventTouchDown
and UIControlEventTouchUpInside
In UIControlEventTouchDown
handler you'll add the code:
UIColor *color = [UIColor clearColor];
button.titleLabel.layer.shadowColor = [color CGColor];
And in UIControlEventUpInside
handler you'll add the code:
UIColor *color = button.currentTitleColor;
button.titleLabel.layer.shadowColor = [color CGColor];
Again details of implementation depend on whether you create button programmaticaly or via Interface Builder but i'm sure you'll be able to figure this out from here on.
EDIT: for a custom button simply adding the following code should work:
[button setImage:[UIImage imageNamed:@"buttonWithGlow.png"]
forState:UIControlStateNormal];
[button setImage:[UIImage imageNamed:@"buttonWithNoGlow.png"]
forState:UIControlStateHighlighted];
Here is my answer....
Using categories
/* ****FAQ?
1.how to add glow effect on uibutton?
[UIButton glowUIButton:playButton];
2.how to remove effect on uibutton?
[UIButton removeGlowUIButton:playButton];
Ends*** */
#import <UIKit/UIKit.h>
@interface UIButton (BlinkEffect)
//blink effect category
+( void) glowUIButton:(UIButton *)inputButton;
//remove blink effect
+(void) removeGlowUIButton:(UIButton *)inputButton;
@end
#import "UIButton+BlinkEffect.h"
@implementation UIButton (BlinkEffect)
+(void) glowUIButton:(UIButton *)inputButton
{
//add blink effect
CALayer *viewLayer = inputButton.layer;
viewLayer.shadowOffset = CGSizeMake(0,0);
CGFloat radius = CGRectGetWidth(inputButton.bounds)/2.0;
viewLayer.shadowColor = [[UIColor whiteColor] CGColor];
viewLayer.shadowPath = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(-7,-5.5, 2.5 * (radius), 2.5 * radius) cornerRadius:radius].CGPath;
viewLayer.shadowRadius = 5.0f;
viewLayer.shadowOpacity = 1.0f;
//Let's animate it while we're at it.
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"shadowOpacity"];
animation.duration =0.7;
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
animation.fromValue = [NSNumber numberWithFloat:1.0];
animation.toValue = [NSNumber numberWithFloat:0.0];
animation.autoreverses = YES;
animation.repeatCount = 1.0 / 0.0;
[viewLayer addAnimation:animation forKey:@"shadowOpacity"];
}
+(void)removeGlowUIButton:(UIButton *)inputButton
{
CALayer *viewLayer = inputButton.layer;
viewLayer.shadowColor = [[UIColor clearColor] CGColor];
[viewLayer removeAnimationForKey:@"shadowOpacity"];
}
@end
Swift 4
1- Create UIView extension with the animation
2- Use it on textfields, buttons, views (any subclass of UIView)
Note: u may change values and play around to get the effect u need.
UIView extension
import UIKit
extension UIView{
enum GlowEffect:Float{
case small = 0.4, normal = 2, big = 15
}
func doGlowAnimation(withColor color:UIColor, withEffect effect:GlowEffect = .normal) {
layer.masksToBounds = false
layer.shadowColor = color.cgColor
layer.shadowRadius = 0
layer.shadowOpacity = 1
layer.shadowOffset = .zero
let glowAnimation = CABasicAnimation(keyPath: "shadowRadius")
glowAnimation.fromValue = 0
glowAnimation.toValue = effect.rawValue
glowAnimation.beginTime = CACurrentMediaTime()+0.3
glowAnimation.duration = CFTimeInterval(0.3)
glowAnimation.fillMode = kCAFillModeRemoved
glowAnimation.autoreverses = true
glowAnimation.isRemovedOnCompletion = true
layer.add(glowAnimation, forKey: "shadowGlowingAnimation")
}
}
How to use it:
//TextField with border
textField.doGlowAnimation(withColor: UIColor.red, withEffect: .big)
//Label
label.doGlowAnimation(withColor: label.textColor, withEffect: .small)
//Button
button.doGlowAnimation(withColor: UIColor.red, withEffect: .big)